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  • ...For example allowing a player to crouch with a minigun will mean when they aim there is no animation, which results in a client crash.|true}} 0x000001 - can auto target to aim
    1 KB (188 words) - 03:56, 20 January 2013
  • This function allows you to set a ped's aim target to a specific point. If a ped is within a certain range defined by [ *'''x:''' The x coordinate of the aim target point.
    2 KB (359 words) - 14:26, 21 September 2023
  • This example will force vehicle turrets to aim straight forwards. -- Set the turret to aim straight forwards
    1 KB (170 words) - 23:23, 17 December 2014
  • toggleControl("aim_weapon", false) --disable the aim button toggleControl("aim_weapon", true) --renable the aim button
    1 KB (181 words) - 07:48, 1 March 2021
  • ** '''1:''' Aim weapon
    899 bytes (127 words) - 16:36, 13 February 2015
  • ...tion freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera.
    969 bytes (115 words) - 20:18, 23 September 2016
  • ...hting style, most only change the 'special attack' which is done using the Aim and Enter keys.
    1 KB (162 words) - 01:08, 11 September 2016
  • ...ple fixing Mantis #3040 and #3966. Another example is the fact that mouse aim cannot be replicated by script. However, there are various issues which (m ...binds in the first place. The whole mouse aim seems to be GTA's own mouse aim, left untouched and detached from the binds system
    6 KB (976 words) - 18:48, 10 September 2016
  • This example turns off auto aim for all weapons -- Turn off auto aim
    4 KB (485 words) - 09:11, 20 January 2020
  • ...tyle. Most styles only change the 'special attack' which is done using the Aim and Enter keys.
    1 KB (165 words) - 13:44, 25 October 2020
  • Bad aim,
    3 KB (483 words) - 10:19, 9 December 2021
  • The aim of this game mode is to earn money via stunting. There are many spawn locat
    3 KB (409 words) - 14:10, 20 June 2012
  • The aim of this game mode is to kill the other players. There are a variety of spaw
    5 KB (760 words) - 14:10, 20 June 2012
  • * '''aim_weapon''' Aim the player's current weapon. (if possible) (this also affects right-click +
    6 KB (790 words) - 22:27, 17 June 2023
  • * Added vertical aim sensitivity setting
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ...utton inputs and movement (this detection can prevent an ambigious type of aim hacks (bullet spread/recoil manipulation)
    20 KB (3,156 words) - 19:38, 20 March 2022