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  • {{New feature/item|3.0157|1.5.6|16362|Function also added client-side.}} ...yerstyle = getPedFightingStyle ( thePlayer ) -- store the fighting style in a variable
    1 KB (130 words) - 12:11, 13 February 2019
  • {{Client function hu}} ...for one frame. This should be used in conjunction with [[onClientRender]] in order to display continuously.}}
    3 KB (380 words) - 17:13, 26 October 2018
  • {{Client function hu}} ...for one frame. This should be used in conjunction with [[onClientRender]] in order to display continuously.
    3 KB (438 words) - 19:43, 25 October 2018
  • ...for one frame. This should be used in conjunction with [[onClientRender]] in order to display continuously. [[hu:dxDrawMaterialPrimitive]]
    3 KB (425 words) - 06:29, 17 June 2023
  • This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless t *'''layered:''' When set to true, the shader will be drawn in a separate render pass. Several layered shaders can be drawn on the same wo
    8 KB (1,035 words) - 23:18, 8 February 2023
  • This page lists all built in commands that the server can process. All these commands can be entered via ...l resources. The [[Server_Commands#check|check]] command shows the list of changes this command will make.
    5 KB (812 words) - 15:05, 28 March 2024
  • ...for one frame. This should be used in conjunction with [[onClientRender]] in order to display continuously.}} This is a small example that creates trianglefan primitive with vertices in places that user clicks. It assigns every vertex random color.
    8 KB (1,166 words) - 06:32, 17 June 2023