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  • {{client function}} ...otation angle returned by this function is 360º - α (where α is the actual camera rotation angle). See example to know how to deal with this.}}
    1 KB (138 words) - 17:11, 8 October 2018
  • {{Client function}} ...ere the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
    1 KB (145 words) - 06:20, 20 January 2022
  • {{Client function}} ...[getCameraMatrix]], because that function is designed for fixed (scripted) camera moves.
    2 KB (209 words) - 18:42, 12 February 2021
  • {{Client function}} ...u to get the active camera view modes. This indicates at what distance the camera will follow the player or vehicle.
    1 KB (147 words) - 21:41, 23 September 2021
  • {{Client function}} ...s, allowing the camera to fly closer to the ground without passing through it, etcetera.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • {{Server client function}} This function gets the position of the camera and the position of the point it is facing.
    1 KB (199 words) - 08:03, 10 October 2020
  • {{Client function hu}} ...ere the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
    1 KB (196 words) - 10:31, 11 August 2019
  • {{Server client function}} ...responds to the current target of the specified player's camera (i.e. what it is following).
    2 KB (182 words) - 08:08, 10 October 2020
  • {{Server client function}} ...e camera lies, the last three are the point the camera faces (or the point it "looks at").
    4 KB (543 words) - 10:33, 11 August 2019
  • {{Client event}} ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} ...e camera lies, the last three are the point the camera faces (or the point it "looks at").
    4 KB (543 words) - 08:29, 10 October 2020
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Currently supported element type is:
    3 KB (398 words) - 12:36, 8 November 2018
  • {{Client function hu}} Ez a function a [[setCameraShakeLevel]] segítségével visszaadja a camera remegési szintjét}}
    1 KB (183 words) - 15:52, 30 August 2018
  • {{Server client function}} This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]).
    1 KB (179 words) - 16:24, 13 February 2015
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Currently supported element type is:
    3 KB (398 words) - 18:03, 12 March 2024
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • ==Client== Now it is also possible to change the chatbox layout in the settings menu.
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Client function}} ...s direction, and the camera of any occupants will also be rotated to match it. Can be used for e.g. driving on walls or upside down on ceilings.
    1 KB (207 words) - 11:29, 12 July 2017
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • {{Client function}} ...k if an element is on the screen. Elements behind objects but still in the camera view count as being on screen.
    2 KB (205 words) - 10:25, 30 January 2022
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