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  • ...will cause an explosion and will kill the driver and any passengers inside it. bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
    3 KB (422 words) - 22:33, 18 December 2014
  • bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] ) bool blowVehicle ( vehicle vehicleToBlow )
    4 KB (345 words) - 10:21, 16 April 2017
  • {{OOP||[[vehicle]]:isBlown|blown|blowVehicle}} Returns ''true'' if the vehicle specified has blown up, ''false'' if it is still intact or the vehicle specified is invalid.
    1 KB (179 words) - 22:33, 18 December 2014
  • blowVehicle ( target ) -- blow it up
    1 KB (169 words) - 11:02, 26 June 2014
  • blowVehicle ( target ) -- blow it up
    1 KB (179 words) - 07:08, 8 May 2017
  • It returns a random [[vehicle]] if possible. If not, it returns ''false''. This example adds a ''/warptoveh'' command which warps the player who types it to a random car.
    3 KB (333 words) - 09:54, 16 June 2016
  • ==What is it?== ...ext on your screen, boosts, gravity, creating filmic scenes and much more: it's all there and very easy to use! This tutorial explains how to use the too
    18 KB (2,705 words) - 01:54, 7 April 2018