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  • ...is a client side function. Be sure to transfer your DFF file by including it in the meta file. dff engineLoadDFF ( string dff_file / string raw_data )
    3 KB (485 words) - 08:35, 7 September 2019
  • ...e that the COL file is correctly (and automatically) loaded when calling [[engineLoadDFF]]. ...is a client side function. Be sure to transfer your COL file by including it in the meta file.
    2 KB (315 words) - 06:20, 5 February 2021
  • ...is a client side function. Be sure to transfer your TXD file by including it in the meta file. ...re disabled which is especially visible without ''anisotropic filtering''. It is recommended to set ''filteringEnabled'' to false if the TXD was created
    4 KB (556 words) - 11:01, 17 October 2022
  • dff = engineLoadDFF( "garage.dff", 0 ) dff = engineLoadDFF( "garage.dff", 0 )
    3 KB (337 words) - 11:59, 7 July 2022
  • ...new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and dff = engineLoadDFF ( "data/euros.dff" )
    4 KB (595 words) - 08:36, 7 September 2019
  • ...D and COL files to replace an in-game model of a set of floors and unloads it again. dff_floors = engineLoadDFF ( "models/office_floors.dff" )
    1 KB (135 words) - 07:10, 30 May 2015
  • Therefore, unless it's really important, engineSetModelLODDistance should not be set to anything ...its) on clients that have a 'Video' tab draw distance setting of 100%, and it will help reduce lag for players who chose a lower draw distance in their s
    3 KB (449 words) - 16:36, 8 February 2022
  • ...aces the given model ID with the model contained in a DFF file loaded by [[engineLoadDFF]]. This function supports [[vehicle|vehicles]], [[object|objects]], [[ped|p *'''modelID:''' The model it to replace the model of
    4 KB (485 words) - 13:27, 3 November 2022
  • Returns ''true'' if the model was successfully replaced, ''false'' if it failed for some reason, ie. the DFF or the model ID is not valid. dff = engineLoadDFF ( "data/euros.dff", 587 )
    3 KB (377 words) - 08:43, 7 September 2019
  • ..., the minimum distance from the center of the car geometry to the ground). It also changes the visual scale and rotation of the wheels, if not all the wh ...e value to set. Default GTA values for automobiles usually are around 0.7. It must be greater than 0.
    3 KB (383 words) - 14:00, 25 October 2020
  • * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it * Fixed [[engineLoadDFF]]/[[engineLoadTXD|TXD]] raw buffer not being deallocated after import
    17 KB (2,101 words) - 19:39, 29 December 2022