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  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • A Weapon osztály az egyedi fegyvereket jelenti. A fegyver elemeket a [[CreateWeapon Az osztály elemtípusa a '''"weapon"'''.
    528 bytes (76 words) - 10:50, 15 April 2021
  • {{RU/Server function}} {{Translate|ru}}
    1 KB (139 words) - 03:05, 1 April 2016
  • This function will obtain the ID of a particular weapon from its name. *'''name:''' A [[string]] containing the name of the weapon. Names can be: (Case is ignored)
    1 KB (194 words) - 18:11, 26 May 2017
  • ...mo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it). <syntaxhighlight lang="lua">takeWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>
    1 KB (137 words) - 09:17, 4 November 2020
  • __NOTOC__<!--{{Needs_Checking|"Some weapon types do not work."... needs investigating. Shotguns do not work because th Creates a [[Element/Weapon|custom weapon]] that can fire bullets. '''Do not confuse this with player held weapons'''
    2 KB (263 words) - 05:17, 26 August 2021
  • This function removes a specified weapon or ammo from a certain player's inventory. *'''weaponId''': An integer that refers to a [[weapon]] that you wish to remove.
    902 bytes (111 words) - 17:44, 13 September 2018
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 15:19, 7 August 2023
  • Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo. <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo [, int ammoInClip = 0 ] )</syntaxhighlight>
    2 KB (289 words) - 22:28, 15 July 2018
  • To request a function or event, use [[Requested Functions and Events]]. ==Weapon events==
    969 bytes (118 words) - 14:21, 10 October 2018
  • {{RU/Server function}} <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo, [int ammoInClip = 0] )</syntaxhighlight>
    2 KB (57 words) - 03:05, 1 April 2016
  • ...ion does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 ...mmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
    2 KB (219 words) - 08:35, 4 November 2020
  • {{RU/Server function}} <syntaxhighlight lang="lua">bool giveWeapon ( player thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhighlight>
    2 KB (58 words) - 03:05, 1 April 2016
  • To request a function or event, use [[Requested Functions and Events]]. == Weapon events ==
    799 bytes (96 words) - 05:37, 22 March 2016
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис
    5 KB (241 words) - 11:18, 8 June 2022
  • {{RU/Server client function}} {{All Weapon Types}}
    2 KB (80 words) - 03:05, 1 April 2016
  • ...There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. *When setting ammo for [[Weapon|weapons in slot]] 0,1,10,11 or 12, the ammo max is 1
    3 KB (362 words) - 22:57, 4 December 2021
  • To request a function or event, use [[Requested Functions and Events]]. ==Weapon creation events==
    1 KB (139 words) - 05:35, 22 March 2016
  • To request a function or event, use [[Requested Functions and Events]]. ==Weapon creation events==
    1 KB (161 words) - 11:03, 11 October 2018
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