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  • This function returns Custom Widget real size on screen. Returns Real Widget's Width and Height.
    1,000 bytes (128 words) - 16:36, 29 July 2018
  • This code implements an [[event]] that is triggered when the [[player]]'s real time change.. The [[event system#Event source|source]] of this event is the player whose real time changed.
    2 KB (266 words) - 11:42, 29 October 2023
  • Tells you how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.
    599 bytes (68 words) - 09:32, 12 July 2017
  • This function returns a string containing the real month name This example output the real month.
    1 KB (106 words) - 14:28, 23 May 2021
  • Sets the real-world duration of an ingame minute. The GTA default is 1000. This example will make the ingame time correspond to the real-world time of the server.
    873 bytes (95 words) - 23:14, 11 January 2023
  • ...than 0, if you substract it of the current health. If you want to get the real loss, you have to substract the new health of the old health (use a timer f This example outputs the theoretical and real loss:
    1 KB (185 words) - 15:20, 3 September 2020
  • This function returns a string containing the real month name This example output the real arabic month.
    1 KB (124 words) - 15:00, 9 November 2016
  • *'''x:''' Un numar real ce poate sa aiba sau nu zecimale poate sa fie sau nu negativ care reprezint *'''y:''' Un numar real ce poate sa aiba sau nu zecimale poate sa fie sau nu negativ care reprezint
    3 KB (454 words) - 21:29, 15 March 2023
  • The function gets the real length of a string, in characters.
    764 bytes (97 words) - 12:02, 27 February 2013
  • Increment a score display. In real scripts it's of course better to keep a global 'score' variable which can b
    1 KB (128 words) - 21:13, 29 October 2023
  • ...nction is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]].
    1 KB (132 words) - 18:46, 18 November 2021
  • ...It uses 2 algorithms of hashing. One is alder32 (which is not actually the real alder32 algorithm, I do not recommend using it) and one is MD5. Using MD5 y
    1 KB (211 words) - 01:13, 22 November 2014
  • ...r the period of one-two hours (assuming that a in-game hour is a minute in real time).
    1 KB (151 words) - 10:31, 24 June 2018
  • {{Tip|The `showmemstat` command can be used to see this value in real-time [You might have to scroll down using PgDown on your keyboard]}}
    1 KB (155 words) - 23:34, 25 August 2023
  • ...be attached to the dummy element and it will receive all the events of the real elements. This is useful for when one resource manages the representation o
    5 KB (918 words) - 01:27, 19 February 2019
  • ...s you to retrieve the position coordinates of an element. This can be any real world element, including:
    1 KB (157 words) - 15:52, 1 October 2021
  • freed at some time in the future, but it doesn't know the real result data size
    1 KB (209 words) - 17:45, 5 January 2011
  • {{Tip|The `showmemstat` command can be used to see this value in real-time [You might have to scroll down using PgDown on your keyboard]}}
    2 KB (215 words) - 23:34, 25 August 2023
  • ...FileSystem translator. A FileSystem translator represents a directory on a real or virtual filesystem. Through translators you get access to the files that
    2 KB (281 words) - 02:01, 24 January 2022
  • This function calculates the real pixel height of a given font. It does this by drawing and measuring pixels.
    2 KB (241 words) - 22:39, 16 November 2012
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