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- {{RU/Server weapon functions}} {{RU/Client weapon functions}}278 bytes (15 words) - 13:56, 8 June 2022
- *[[RU/giveWeapon|giveWeapon]] - ''дает указанное оружие игр887 bytes (42 words) - 15:53, 8 June 2022
- *[[RU/getOriginalWeaponProperty|getOriginalWeaponProperty]] - ''получает *[[RU/getPickupWeapon|getPickupWeapon]] - ''получает ID оружия из1 KB (59 words) - 15:53, 8 June 2022
- [[en:Template:Client weapon functions]]107 bytes (8 words) - 16:41, 7 June 2022
Page text matches
- ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.405 bytes (53 words) - 10:49, 15 April 2021
- {{RU/Server weapon functions}} {{RU/Client weapon functions}}278 bytes (15 words) - 13:56, 8 June 2022
- A Weapon osztály az egyedi fegyvereket jelenti. A fegyver elemeket a [[CreateWeapon Az osztály elemtípusa a '''"weapon"'''.528 bytes (76 words) - 10:50, 15 April 2021
- {{RU/Server function}} {{Translate|ru}}1 KB (139 words) - 03:05, 1 April 2016
- This function will obtain the ID of a particular weapon from its name. *'''name:''' A [[string]] containing the name of the weapon. Names can be: (Case is ignored)1 KB (194 words) - 18:11, 26 May 2017
- ...mo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it). <syntaxhighlight lang="lua">takeWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>1 KB (137 words) - 09:17, 4 November 2020
- __NOTOC__<!--{{Needs_Checking|"Some weapon types do not work."... needs investigating. Shotguns do not work because th Creates a [[Element/Weapon|custom weapon]] that can fire bullets. '''Do not confuse this with player held weapons'''2 KB (263 words) - 05:17, 26 August 2021
- This function removes a specified weapon or ammo from a certain player's inventory. *'''weaponId''': An integer that refers to a [[weapon]] that you wish to remove.902 bytes (111 words) - 17:44, 13 September 2018
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (212 words) - 23:30, 29 April 2024
- Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo. <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo [, int ammoInClip = 0 ] )</syntaxhighlight>2 KB (289 words) - 22:28, 15 July 2018
- To request a function or event, use [[Requested Functions and Events]]. ==Weapon events==969 bytes (118 words) - 14:21, 10 October 2018
- *[[RU/getOriginalWeaponProperty|getOriginalWeaponProperty]] - ''получает *[[RU/getPickupWeapon|getPickupWeapon]] - ''получает ID оружия из1 KB (59 words) - 15:53, 8 June 2022
- {{RU/Server function}} <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo, [int ammoInClip = 0] )</syntaxhighlight>2 KB (57 words) - 03:05, 1 April 2016
- ...ion does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 ...mmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).2 KB (219 words) - 08:35, 4 November 2020
- *[[RU/giveWeapon|giveWeapon]] - ''дает указанное оружие игр887 bytes (42 words) - 15:53, 8 June 2022
- {{RU/Server function}} <syntaxhighlight lang="lua">bool giveWeapon ( player thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhighlight>2 KB (58 words) - 03:05, 1 April 2016
- To request a function or event, use [[Requested Functions and Events]]. == Weapon events ==799 bytes (96 words) - 05:37, 22 March 2016
- ==Account functions== ==ACL functions==3 KB (285 words) - 12:38, 16 January 2022
- {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис5 KB (241 words) - 11:18, 8 June 2022
- {{RU/Server client function}} {{All Weapon Types}}2 KB (80 words) - 03:05, 1 April 2016