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- Sets a custom [[sound]] Minimum distance at which the sound stops getting louder. <syntaxhighlight lang="lua">bool setSoundMinDistance ( element sound, int distance )</syntaxhighlight>1,021 bytes (114 words) - 02:06, 19 August 2021
- Sets a custom [[sound]] Minimum distance at which the sound stops getting louder. <syntaxhighlight lang="lua">bool setSoundMinDistance ( element sound, int distance )</syntaxhighlight>909 bytes (103 words) - 02:07, 19 August 2021
- Sets a custom [[sound]] max distance at which the sound stops. <syntaxhighlight lang="lua">bool setSoundMaxDistance ( element sound, int distance )</syntaxhighlight>939 bytes (102 words) - 01:59, 19 August 2021
- Sets a custom [[sound]] max distance at which the sound stops. <syntaxhighlight lang="lua">bool setSoundMaxDistance ( element sound, int distance )</syntaxhighlight>827 bytes (91 words) - 02:00, 19 August 2021
- Gets a custom [[sound]] Minimum distance at which the sound stops getting louder. <syntaxhighlight lang="lua">int getSoundMinDistance ( element sound )</syntaxhighlight>947 bytes (97 words) - 22:15, 6 September 2024
- Gets a custom [[sound]] max distance at which the sound stops. <syntaxhighlight lang="lua">int getSoundMaxDistance ( element sound )</syntaxhighlight>934 bytes (95 words) - 22:14, 6 September 2024
- Beállítja az egyéni [[sound|hang]] maximális távolságát, ahol a hang megáll. <syntaxhighlight lang="lua">bool setSoundMaxDistance ( element sound, int distance )</syntaxhighlight>1 KB (139 words) - 01:59, 19 August 2021
- Beállítja a legkisebb távolságát az egyéni [[sound|hang]]nak, ahol az már nem lesz hangosabb. <syntaxhighlight lang="lua">bool setSoundMinDistance ( element sound, int distance )</syntaxhighlight>1 KB (160 words) - 02:07, 19 August 2021
- Visszaadja azt a maximális távolságát az egyéni [[sound|hang]]nak, ahol az megáll. <syntaxhighlight lang="lua">int getSoundMaxDistance ( element sound )</syntaxhighlight>1 KB (135 words) - 19:56, 15 August 2021
- Visszaadja azt a legkisebb távolságát az egyéni [[sound|hang]]nak, ahol az már nem lesz hangosabb. <syntaxhighlight lang="lua">int getSoundMinDistance ( element sound )</syntaxhighlight>1 KB (131 words) - 14:19, 16 August 2021
- | -get the original facts when which sound is played | -sound volume depending on distance3 KB (510 words) - 19:02, 14 June 2023
- ...h represents the draw distance of the effect, or 0 to use the default draw distance. *'''soundEnable:''' to enable the sound of the effect.5 KB (547 words) - 19:58, 21 July 2025
- * [[Sound]]s *'''xPosOffset:''' The x offset, if you want the elements to be a certain distance from one another (default 0).3 KB (388 words) - 02:18, 12 August 2022
- ...line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.</span> ...r;">» This function finds a point based on a starting point, direction and distance.</span>30 KB (3,869 words) - 19:58, 3 November 2019
- ...se the camera position instead of the player position when determining the distance * Fixed custom model LOD distance is not reseting after quiting7 KB (886 words) - 09:40, 29 September 2014
- * [[Sound]]s *'''xPosOffset:''' The x offset, if you want the elements to be a certain distance from one another (default 0).4 KB (587 words) - 19:46, 15 April 2021
- ...lor:gray; font-size:smaller;">» This function returns position in provided distance away from element, including element's rotation.</span> ...nt-size:smaller;">» This function can be used to calculate the Levenshtein distance between two strings.</span>38 KB (5,241 words) - 18:13, 13 October 2025
- ...xed [[setElementModel]] forcing an element to be streamed in no matter the distance from [[localPlayer]] ([https://github.com/multitheftauto/mtasa-blue/commit/ :* Fixed water sound level outside of game boundaries on [[setWaterLevel]] ([https://github.com/68 KB (10,150 words) - 15:19, 15 November 2024