Search results

Jump to navigation Jump to search
  • *[[Damage Types]] *[[Vehicle IDs]]
    1 KB (128 words) - 20:35, 21 February 2021
  • *[[Damage Types]] *[[Vehicle Colors]]
    1 KB (183 words) - 07:20, 1 January 2022
  • ...When executed on the server-side resources, the damage will be synched for all players, whereas the change is only client-side if the function is used in <syntaxhighlight lang="lua">bool setVehiclePanelState ( vehicle theVehicle, int panelID, int state )</syntaxhighlight>
    2 KB (264 words) - 22:29, 6 April 2018
  • This function retrieves the model ID of a vehicle as an [[int]]eger value from its name. {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getModelFromName}}
    2 KB (318 words) - 19:53, 26 May 2017
  • '''Note:''' You can only use this function with the element types listed below. *[[Vehicle]]
    2 KB (208 words) - 21:31, 7 October 2022
  • ...mple you could use it to associate a score with a player, or a team with a vehicle. ..., you may not send tables which contain one or more values of any of these types.
    2 KB (261 words) - 16:38, 8 April 2024
  • This event is triggered when a vehicle is damaged. ...cifying the [[Weapons|weapon ID]] if a weapon was used. Otherwise [[Damage Types|Damage Type ID]] is used.
    3 KB (382 words) - 13:51, 28 November 2019
  • ...where'' in the element tree it is. It can be used with either the built in types (listed below) or with any custom type used in a .map file. For example, if ...file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]
    6 KB (823 words) - 20:00, 14 October 2018
  • ...the resulting X axis (''right''). This is the default rotation order for [[vehicle|vehicles]] ...(set using ''"default"'' on peds) can not be set manually on other element types since it only exists due to historical and backward compatibility reasons.
    4 KB (570 words) - 02:26, 3 March 2023
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...function calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
    5 KB (671 words) - 17:37, 12 March 2020
  • ...ool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] ) ''All the following optional arguments are only relevant when the shader is used
    8 KB (1,035 words) - 23:18, 8 February 2023
  • Only [[vehicle]] and [[ped]] elements can have a syncer, other element types are not currently automatically synced by MTA. ...and your setting will be lost. With vehicles, the last occupant to leave a vehicle will be selected as the syncer and override any setting you may have made.
    3 KB (383 words) - 23:15, 30 March 2024
  • ...float maxDistance = 0, bool layered = false, string elementTypes = "world,vehicle,object,other" ] ) ...seperated list of element types to restrict this shader to. Valid element types are:
    3 KB (462 words) - 14:56, 15 December 2020
  • This event is triggered when a vehicle collides with an [[element]] or a world object. ...e vehicle by default (this event triggers when hitting lamp posts, but the vehicle isn't damaged by them automatically, for example). If you want to deal with
    4 KB (540 words) - 10:35, 30 January 2022
  • ...file, so this can be used with a custom element type if desired. Built in types are: **'''"vehicle":''' A vehicle
    3 KB (400 words) - 03:29, 1 January 2015
  • *[[Vehicle]]s g_Players = getElementsByType("player") -- get a list of all players in the server
    3 KB (398 words) - 18:03, 12 March 2024
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    4 KB (590 words) - 16:50, 23 January 2022
  • * When using with a 'ped', ensure you have set 'ped' or 'all' in the elementTypes when calling [[dxCreateShader]] ...ything using the texture name. Valid element types for targetElement are [[vehicle|vehicles]], [[Object|objects]] and [[Ped|peds]].
    4 KB (501 words) - 23:50, 1 November 2022
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    8 KB (1,118 words) - 00:49, 27 May 2019
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    8 KB (1,130 words) - 20:31, 31 May 2022
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    8 KB (1,146 words) - 20:22, 14 April 2018
  • * [[MTA Classes]] - Uitgebreide beschrijving van alle types *[[Character Skins|Personage skins]] ([[All Skins Page|Alle skins weergeven]])
    5 KB (700 words) - 16:39, 23 January 2022
  • ...in MTA:Race. Users should NOT have to touch the gamemode script itself at all. -- retrieve a table with all flag elements
    8 KB (1,232 words) - 17:39, 21 August 2012
  • A gamemode is a resource that, once started, controls all of the gameplay. This may include telling the players what to do, spawning ...in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • All functions used in the binds system use either '''control names''' or '''key Since analog controls are shared both on foot and in vehicle, two different sets are not required.
    6 KB (976 words) - 18:48, 10 September 2016
  • After you've done all that, (or maybe before if glancing below is making you panic), visit [[Shad ...is the contents of an Effect File with one technique which should work on all hardware:
    11 KB (1,232 words) - 08:47, 15 April 2021
  • After you've done all that, (or maybe before if glancing below is making you panic), visit [[Shad ...is the contents of an Effect File with one technique which should work on all hardware:
    11 KB (1,237 words) - 17:57, 8 April 2023
  • * [[MTA Classes]] - Detailed descriptions of all MTA custom types *[[Vehicle IDs | شناسه های خودرو]]
    10 KB (936 words) - 00:37, 13 August 2023
  • ===Where are all the scripts?=== ...sample scripts shipped with MTA. Each file is a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own res
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...sample scripts shipped with MTA. Each file is a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own res ...Also, in releases after DP2, you need to set the camera target (otherwise all the player will see is blue sky).
    22 KB (3,205 words) - 05:39, 11 November 2013
  • -- retrieve a table with all flag elements ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player").
    9 KB (1,550 words) - 18:13, 18 November 2018
  • ...à un objet spécifique une liste de droits. Dans le cas de MTA, il y a deux types d'objets: des ressources or et des utilisateurs. Il y a de nombreux ''droit ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...ng another model in its place. Or when the DFF isn't a valid model file at all. ...e a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in an improper way)
    11 KB (1,713 words) - 16:53, 9 May 2024
  • * Fixed not working crouching with vehicle extrapolation * Fixed PNG files with alpha channel sometimes being all black
    13 KB (1,667 words) - 08:55, 4 November 2017
  • |Bad vehicle model. Use unmodded GTA install to check, or incase of server mods, ask ser ...andle, or due to corrupt collision models. We still don't know a lot about all of the circumstances related to this crash. Our first advise would be to en
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...ort number, which you'll need when joining the game. Then the server loads all the resources under the /resource/ directory, and then "ready to accept con ...sing the IP address of your server and the port number you saw earlier. If all goes well, after a few seconds your character will be walking on the street
    21 KB (3,450 words) - 03:43, 10 March 2013
  • All Element Functions; // Cloth Types
    21 KB (2,792 words) - 20:47, 23 September 2016
  • * Using concept of '''''“All parameters including source can be faked and should not be trusted. Global * All parameters including '''source''' can be faked and should not be trusted.
    68 KB (8,381 words) - 16:29, 23 April 2024