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  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • '''Client-side scripting events can be found here: [[Client Scripting Events]] ==Account events==
    1 KB (128 words) - 14:15, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (152 words) - 14:05, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client event}} This event is triggered when a player leaves the area of a marker created using [[createMarker]].
    988 bytes (115 words) - 12:20, 3 June 2022
  • {{Client event}} This event is triggered when a player enters a marker created using [[createMarker]].
    1 KB (157 words) - 20:39, 20 September 2023
  • <pageclass class="client"></pageclass> Bu sayfa tüm uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir.
    1 KB (168 words) - 23:44, 12 May 2017
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • {{Server client function}} ...f the last completed event was cancelled. This is mainly useful for custom events created by scripts.
    2 KB (208 words) - 11:51, 8 June 2022
  • ...ment tree. Events are triggered when something happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the ...the player enters a specific marker, just attach the event handler to that marker.
    5 KB (918 words) - 01:27, 19 February 2019
  • <pageclass class="client"></pageclass> [[Category:IT/Client-side]]
    2 KB (238 words) - 12:04, 30 April 2013
  • <pageclass class="client"></pageclass> ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın.
    3 KB (298 words) - 09:20, 29 October 2016
  • <pageclass class="client"></pageclass> ...Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt.
    3 KB (537 words) - 15:33, 11 December 2018
  • ...e functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''
    3 KB (332 words) - 16:18, 11 April 2021
  • <pageclass class="client"></pageclass> ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c
    3 KB (480 words) - 17:10, 20 February 2022
  • ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/ '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • {{Client event}} -- Create a marker (Scaled down to 1% of the actual damage otherwise we will get huge markers)
    4 KB (540 words) - 10:35, 30 January 2022
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...nción o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-b '''Las funciones de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • * '''client''': é o cliente que emitiu o evento, quando o evento é acionado usando '' * You can create 'dummy' elements to catch events from a group of child elements
    10 KB (1,523 words) - 20:33, 21 February 2021
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • === Client === ==== New Events ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • * '''4''' new events === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,335 words) - 13:37, 22 March 2020
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,408 words) - 19:21, 6 March 2018
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. ...lement interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimensionChange]] – should red
    28 KB (3,414 words) - 19:46, 16 June 2023
  • *Start/stop server and client **'''retval:''' return type (eg. bool, marker, int, etc.)
    9 KB (1,534 words) - 17:02, 5 September 2017