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This event is triggered when a player enters a marker created using createMarker.

[[{{{image}}}|link=|]] Important Note: The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position


player hitPlayer, bool matchingDimension


The source of this event is the marker that got hit by the player.


This code will output a message to the chatbox whenever any player walks into any marker.

function MarkerHit ( hitPlayer, matchingDimension )
	outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )

See Also

Client marker events

Client marker functions