SetMarkerSize

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

This function sets the size of the specified marker.

Setting negative value will "flip" the marker, do nothing or make it invisible:

  • cylinder or arrow: upside down
  • ring: inside out
  • checkpoint: disappear
  • corona: bigger

Syntax

bool setMarkerSize ( marker theMarker, float size )

OOP Syntax Help! I don't understand this!

Method: Marker:setSize(...)
Variable: .size
Counterpart: getMarkerSize


Required Arguments

  • theMarker: The marker that you wish to set the size of.
  • size: A float representing new size of the marker.

Returns

Returns true if successful, false if failed.

Example 1

This example creates a cylinder marker at the position 0, 0, 2 and sets its size to 2.5.

local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newMarker, 2.5 )

Example 2

This example creates a cylinder marker at the position 0, 0, 2 and plus its size by 1 by using 'getMarkerSize'.

local newMarker = createMarker ( 0, 0, 2, "cylinder", 1 )
setMarkerSize ( newMarker, getMarkerSize( newMarker ) + 1 )

See Also

Client



Server