OnClientMarkerLeave

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This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Client marker events


Client marker functions