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  • ...s que isso pode ser controlado com sistema baseado na função [[SpawnPlayer|spawnPlayer]]). [[it:Elemento Player]]
    682 bytes (99 words) - 16:33, 6 February 2020
  • ...ntoVehicle|warpPedIntoVehicle]]. Вместо этого используйте [[RU/spawnPlayer|spawnPlayer]].}} -- Make sure it exists!
    6 KB (510 words) - 23:46, 5 January 2017
  • '''Attention:''' Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. <br> Use [[spawnPlayer]] instead.
    5 KB (579 words) - 16:20, 17 April 2016
  • ...ill cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} ...If the player being warped to is in a vehicle with a free passenger seat, it will warp into the vehicle.
    5 KB (677 words) - 21:23, 8 December 2018
  • ...已经使用了 [[Scripting Introduction|脚本介绍]],你需要在你的代码中移除或者注释掉在 "joinHandler" 行的 [[spawnPlayer]] 函数, 我们也将会在这个教程中使用一个gui替换掉它) spawnPlayer(client, 1959.55, -1714.46, 10)
    16 KB (646 words) - 13:09, 7 February 2021
  • ...scripts, this page should probably be changed later, depending how useful it is. ...n any map file entry, MTA automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information pro
    5 KB (744 words) - 07:07, 4 November 2020
  • Under /client/ directory, create a text file and name it "gui.lua". ...clude the new gui.lua file in the meta.xml of the main resource, and label it as a client script:
    12 KB (1,771 words) - 22:21, 5 November 2018
  • -- else, if it was a vehicle, setTimer( spawnPlayer, 2000, 1, source, 0, 0, 3 )
    3 KB (388 words) - 21:46, 14 November 2022
  • ...ill cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}
    3 KB (346 words) - 18:55, 30 January 2022
  • ...ator:''' the explosion's simulated creator, the [[player]] responsible for it. ...tData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved
    6 KB (763 words) - 11:44, 11 January 2024
  • ...y easily possible to completely break resources - for example, disabling [[spawnPlayer]] for all resources would be a Bad Thing. Of course, there are situations w To explain further, I will use the Everyone group as an example. By default it looks like this:
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...y easily possible to completely break resources - for example, disabling [[spawnPlayer]] for all resources would be a Bad Thing. Of course, there are situations w To explain further, I will use the Everyone group as an example. By default it looks like this:
    10 KB (1,482 words) - 20:29, 6 December 2020
  • The map manager is a resource included in the MTA DM server suite. It offers commands, functions and events for the gamemodes to dynamically mana ...ng the game world and sets ASE game type and map name rule values as well. It includes a web listing which auto updates and highlights the current mode/m
    9 KB (1,213 words) - 09:38, 7 March 2015
  • -- this turns on wordwrap so if your text goes over the edge of the label, it will wrap around and start a new line automatically -- this means it will only trigger when its own resource is started
    13 KB (1,992 words) - 08:28, 12 November 2018
  • ...] line in the "joinHandler" function in your code, as we will be replacing it with a GUI alternative in this tutorial)''. We'll also take a look at clien All the GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder
    16 KB (2,481 words) - 12:19, 17 September 2023
  • ...buguer totalement une ressource - par exemple, désactiver la fonction '''[[spawnPlayer]]''' pour toutes les ressource serai une très mauvaise idée :). Evidemmen To explain further, I will use the Everyone group as an example. By default it looks like this:
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...ptów|Wstęp do pisania skryptów]], musisz usunąć lub zakomentować linijkę [[spawnPlayer]] w funkcji "joinHandler" w Twoim kodzie, ponieważ w tym samouczku zastąp ...hand, however, your choice of type depends on the situation you are using it for.
    16 KB (2,457 words) - 12:11, 16 January 2022
  • To use it, you need to add library to your class-path. It's included in the zip file below.
    21 KB (2,792 words) - 20:47, 23 September 2016
  • ...a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own resource, simply make a folder with your preferr ...folder in our case. So create a text file and name it "meta.xml", and open it with notepad.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • {{IT/MainP}} {{IT/Risorsa}}
    14 KB (1,702 words) - 11:39, 11 June 2023
  • ...n as being partly equivalent to a program running in an operating system - it can be started and stopped, and multiple resources can run at once. ...to do with scripting happens in resources, what a resource does defines if it is a gamemode, a map, or anything else. MTA comes with resources that you c
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...Introduction|Introduction to Scripting]] verwendet haben, müssen Sie die [[spawnPlayer]]-Zeile in der "joinHandler"-Funktion in Ihrem Code entfernen oder auskomme -- this means it will only trigger when its own resource is started
    17 KB (2,537 words) - 13:25, 7 July 2022
  • ...mean that all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down t ...indow function is now complete, but it won't do anything until we call it. It is recommended to create all GUI when the client resource starts, hide them
    15 KB (2,448 words) - 12:30, 30 June 2013
  • ...vezetés a scriptelésbe]] részleget, kikell törölnöd, vagy kommentelned a [[spawnPlayer]] sort a "csatlakozasKezelo" funkcióban, mivel helyettesíteni fogjuk egy -- this means it will only trigger when its own resource is started
    17 KB (2,820 words) - 18:33, 18 November 2018
  • spawnPlayer(source, spawnX, spawnY, spawnZ) ...ch from this tutorial is [[Introduction to Scripting GUI]], you may follow it to see how Graphical User Interface in MTA:DM is drawn and scripted.
    21 KB (3,450 words) - 03:43, 10 March 2013
  • spawnPlayer(source, x, y, z) [[it:Map manager]]
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ...r, tendrás que remover o comentar la linea donde se encuentra la función [[spawnPlayer]], porque estaremos reemplazando eso con una GUI alternativa en este tutori -- define our custom event, and allow it to be triggered from the client ('true')
    17 KB (2,599 words) - 20:41, 7 April 2014
  • spawnPlayer(source, x, y, z) [[it:Mapmanager]]
    12 KB (432 words) - 03:06, 1 April 2016
  • spawnPlayer(source, x, y, z) Este script inicia a tu jugador en las coordenadas "x", "y" y "z" (spawnPlayer) cuando entras al servidor. OJO: ¡La función ''fadeCamera'' siempre debe
    23 KB (3,689 words) - 19:45, 7 April 2014
  • ...orial e tem o script (script.lua), precisará remover ou comentar a linha [[spawnPlayer]] da função ''joinHandler'', pois o jogador só será gerado no jogo quan spawnPlayer(client, 1959.55, -1714.46, 10)
    17 KB (2,762 words) - 06:17, 21 October 2015
  • * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it * [[spawnPlayer]] wouldn't always set the rotation if an object was near the spawn point ([
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...риптинг]], вам понадобится убрать или закомментировать в коде строчку со [[spawnPlayer]] в функции "joinHandler", так как в данном руков spawnPlayer(client, 1959.55, -1714.46, 10)
    25 KB (574 words) - 09:38, 26 April 2020
  • spawnPlayer(source, x, y, z) [[it:Map manager]]
    11 KB (1,700 words) - 00:25, 15 January 2013
  • As we can see, it provides several parameters: the player who called the command, the command
    26 KB (2,258 words) - 00:57, 4 April 2022
  • spawnPlayer(source, x, y, z) [[it:Introduzione allo scripting]]
    14 KB (2,053 words) - 10:57, 29 May 2022
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    22 KB (3,653 words) - 06:13, 25 October 2014
  • spawnPlayer(source, x, y, z) [[it:Introduzione allo scripting]]
    24 KB (3,773 words) - 11:24, 16 February 2021
  • spawnPlayer(source, spawnX, spawnY, spawnZ) -- get the position and put it in the x,y,z variables
    36 KB (768 words) - 17:12, 19 May 2019
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    24 KB (4,290 words) - 14:02, 3 December 2018
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    27 KB (4,378 words) - 02:10, 6 December 2014