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  • ...they describe how things work behind the scene. A better understanding of the engine is going to improve your ability to cooperate with it. * [[GTA:SA Streaming Garbage Collection]]
    554 bytes (84 words) - 03:43, 22 July 2016
  • Here is an overview to show the order in which things get done during an average frame of playing MTA. ...onClientPreRender]] event is triggered after GTA updates the world, and is the ideal place to do dxDraws that are in some way attached to world elements.
    653 bytes (106 words) - 22:54, 27 November 2020
  • ...21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives c * '''imgArchive''': The [[IMG]] file you want to add to GTA world.
    582 bytes (74 words) - 01:44, 26 July 2023
  • ...GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable Returns '''true''' if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible
    1 KB (127 words) - 08:21, 28 September 2023
  • ...reaming GC node shortage. Disabling this functionality will greatly reduce the amount of entities that can be freed of their Streaming GC nodes. *'''allowed:''' a boolean deciding whether the GTA:SA engine can take away Streaming GC nodes from on screen/visible entities.
    1 KB (162 words) - 08:20, 28 September 2023
  • ...1.5.8|20901|This function gets the amount of memory (in bytes) used by the GTA streamer.}} * Returns a [[int]] containing the amount of memory in bytes.
    737 bytes (80 words) - 20:51, 23 September 2021
  • This code implements an [[event]] that is triggered when the [[player]]'s real time change.. ...checks the player's time as set on the computer and not the region time or GTA's time.}}
    2 KB (266 words) - 11:42, 29 October 2023
  • ...''Standard''' edition of the game, if MTA is incompatible, try obtaining a GTA SA 1.00 No CD - any HOODLUM release will function correctly. [[es:Dónde comprar GTA: SA]]
    2 KB (188 words) - 21:49, 23 February 2020
  • ...els created by a script, they do not represent models that are part of the GTA's default landscape. Examples of objects include building models, roads, an The element type of this class is '''"object"'''.
    2 KB (253 words) - 16:40, 29 April 2024
  • Enables or disables the use of all GTA controls for a specified player. *'''thePlayer:''' The player you wish to toggle the control ability of.
    2 KB (275 words) - 08:43, 4 November 2020
  • This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame. This should be used in conjunctio ...:''' The start X position of the 3D line, representing a coordinate in the GTA world.
    2 KB (323 words) - 15:19, 10 October 2020
  • Static class used for manipulating the GTA:SA streaming engine.
    98 bytes (14 words) - 23:36, 25 August 2023
  • *'''line3D''': The DGS 3D Line. ...ine, representing a coordinate in the GTA world, or X position relative to the 3D Line if '''isRelative''' if ''true''.
    2 KB (340 words) - 11:55, 10 January 2023
  • ...rain level to any weather available in GTA. Use [[resetRainLevel]] to undo the changes. ...g the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
    1 KB (132 words) - 08:18, 16 September 2021
  • ...eClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''.
    2 KB (253 words) - 14:28, 20 May 2018
  • ...interiors. When you change the interior a player is in, they can only see the non-player elements in that interior. Players can see each other in whateve ...255 interiors, interior 0 being the first one and referring to the normal GTA world.
    2 KB (241 words) - 21:36, 28 April 2020
  • ...be deallocated once GTA:SA has reached its maximum '''streaming memory''' (the setting in your Video options tab). Certain types of entities can only rend Returns a '''table''' of all MTA entities that reside inside of the ''streaming garbage collector''.
    1 KB (127 words) - 08:07, 28 September 2023
  • ...place any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. ...ment|destroyElement]], restarting or stopping the resource can also unload the IFP file automatically.}}
    3 KB (394 words) - 14:49, 21 December 2019
  • ...index is != 0, then the entity is managed by native GTA:SA, otherwise MTA. The IPL index can be used with [[MTA:Eir/functions/getIPLSectorInfo|getIPLSecto An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its buildings and objec
    1 KB (203 words) - 15:10, 16 April 2017
  • ...ld entities are rendered. Use different render modes in different parts of the world to archive best quality rendering. Returns a string containing the '''rendering mode''' of the GTA:SA engine. Can be either '''original''', '''meshlocal_alphafix''' or '''sce
    1 KB (149 words) - 04:04, 11 January 2014
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