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  • ...place any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. ...ment|destroyElement]], restarting or stopping the resource can also unload the IFP file automatically.}}
    3 KB (394 words) - 14:49, 21 December 2019
  • ...index is != 0, then the entity is managed by native GTA:SA, otherwise MTA. The IPL index can be used with [[MTA:Eir/functions/getIPLSectorInfo|getIPLSecto An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its buildings and objec
    1 KB (203 words) - 15:10, 16 April 2017
  • ...ld entities are rendered. Use different render modes in different parts of the world to archive best quality rendering. Returns a string containing the '''rendering mode''' of the GTA:SA engine. Can be either '''original''', '''meshlocal_alphafix''' or '''sce
    1 KB (149 words) - 04:04, 11 January 2014
  • This function gets the flags of a [[Element/Weapon|custom weapon]]. * '''theWeapon:''' the weapon to get the flag of.
    2 KB (347 words) - 14:23, 4 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • * '''img_file''': The [[IMG]] file you want to remove. This example loads IMG file, adds it to GTA and after 10 seconds removes it.
    766 bytes (96 words) - 21:59, 30 May 2023
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite
    3 KB (451 words) - 07:25, 28 May 2014
  • ...loads an IMG container into GTA. '''Only 2 IMG archives can be loaded into GTA''' * '''img_file''': The [[filepath]] to the [[IMG]] file you want to load.
    1,016 bytes (123 words) - 18:32, 5 January 2024
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. *'''enabled:''' A bool specifying if GTA occlusions should be enabled
    1 KB (134 words) - 10:45, 13 May 2012
  • ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite This snippet ultimatively fixes the world flickering.
    1 KB (136 words) - 08:07, 28 September 2023
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    2 KB (351 words) - 21:12, 17 June 2021
  • ...cle variants can be anything from different adverts to additional parts of the model. ...'extra5''' then setting it's parent to the '''chassis_dummy'''; this tells GTA it has variant information.
    2 KB (148 words) - 15:03, 19 February 2024
  • ...eaming status changes rapidly every frame, it is recommended to draw it on the screen. Returns a '''dictionary''' holding the Streaming system status.
    2 KB (151 words) - 08:10, 28 September 2023
  • ...perties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be m
    1 KB (149 words) - 01:52, 12 January 2014
  • ...ore sophisticated first person views, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...[[resetNearClipDistance]] is called when returning camera control back to GTA.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • ...it. This function only works in elements with a physical representation in the world (entities), such as [[player|players]], [[ped|peds]], [[vehicle|vehic {{Tip|'''Always use this function with caution'''. Not doing so can cause the following problems:
    2 KB (272 words) - 15:57, 13 August 2015
  • Here's all the Gangs Skins in GTA San Andreas. ==The Italian Mafia==
    4 KB (600 words) - 11:20, 14 July 2018
  • ...rvidor, não podem representar modelos que fazem parte do cenário padrão do GTA. Exemplos de objetos incluem modelos de construção, estradas e terrenos. ...cument on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • This function draws a textured 3D line between two points in the 3D world that appers to be a 3D image - rendered for one frame This should ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (390 words) - 13:48, 19 December 2019
  • This function plays a sound in the GTA world from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (473 words) - 22:19, 7 January 2022
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