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  • ...}{{Note|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They ...the bigger the lag is. Even a lot of default vehicles will cause lag if in the same place.}}
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...cts (propably only weapon models, ex. ID 355) doesn't have collision until GTA create [[Element/Projectile|projectile]]. |weight of the object (kilograms 1 to 50000)
    5 KB (523 words) - 10:30, 30 December 2014
  • ...r. Some of these need to be resolved before it's safe to include in MTA. The full discussion is here: http://pastebin.com/m5sqTRqH |<s>Due to a bad implementation we are probably forced to run CEF in the main process (gta_sa.exe)</s> Since a few months also well implemented mult
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...a veces borrando el archivo de configuración ''gta-sa.set'' de la carpeta GTA San Andreas en ''Mis Documentos''. ...trl pulsada mientras inicias MTA. Debería preguntarte dónde está instalado GTA: asegúrate de seleccionar la carpeta correcta.
    9 KB (1,633 words) - 16:01, 19 July 2009
  • * Naprawiono the Brown Streak Carriage (ID: 570) * Naprawiono pieniądze "odliczane" GTA-Style po zmianie serwera.
    3 KB (418 words) - 19:44, 14 June 2021
  • ==== Meu GTA San Andreas foi baixado pelo Steam. MTASA é compativel? ==== ...ao iniciar o MTASA com essa versão, ele tentará atualizar a versão do seu GTA:SA da Steam automaticamente para que funcione.
    19 KB (3,214 words) - 05:53, 23 March 2021
  • ...sz go z bezpiecznego miejsca (tj. ze strony MTA lub linku poniżej)! }}<!-- The main download location for 0.5r2 seems down (http://files.mtasa.com/apps/0. <div style="font-size: 85%; padding-top: 10px;">MTA 0.5 działa z GTA III i Vice City.</div>
    5 KB (799 words) - 10:56, 13 April 2015
  • ...]] use the camera position instead of the player position when determining the distance ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
    7 KB (886 words) - 09:40, 29 September 2014
  • ...a very simple two player system with no on-foot support, has become one of the most active (multiplayer) add-ons for Grand Theft Auto. ....wikipedia.org/wiki/Graphical_User_Interface GUI rendering] while exposing the original game's engine functionality through a [http://en.wikipedia.org/wik
    9 KB (1,504 words) - 12:36, 7 April 2018
  • ...get about adding the file to meta.xml you end up hitting your head against the wall wondering why your script doesn't work. ...ages and sounds have never been so easy. We are aiming for something along the lines of Visual Studio IDE.
    9 KB (1,534 words) - 17:02, 5 September 2017
  • ...lti Theft Auto: San Andreas, assicurati che non ci siano mod installate in GTA: San Andreas. Queste andrebbero in conflitto con MTA. Se vorresti continuar '''Attenzione: MTA:SA funziona solo su GTA:SA versione 1.0.''' Se hai comprato il gioco recentemente, probabilmente ha
    16 KB (2,449 words) - 17:10, 23 January 2022
  • ...ta página. Eles são colocados no ponto mais próximo do percurso do trem do GTA:SA (geralmente são trilhos de trem) a partir do ponto em que ele foi spawn -- define our handler (we'll take a variable number of parameters where the name goes, because there are vehicle names with more than one word)
    10 KB (1,288 words) - 20:46, 20 June 2021
  • ...u know of any changes that need mentioning feel free to update the list as the original author of this page does not understand every commit made (he isn' * Cars can now have any color you want, not just the ones GTA has normally
    25 KB (3,334 words) - 07:46, 29 September 2014
  • This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision
    5 KB (763 words) - 05:51, 22 March 2016
  • ...os con MTA. Si deseas mantener tus mods, puedes crear dos instalaciones de GTA:SA, reinstalando San Andreas a una segunda carpeta en el disco duro. '''Nota: MTA:SA solo funcionara en GTA:SA v1.0.''' Si has comprado el juego recientemente, es probable que tengas
    14 KB (2,213 words) - 17:07, 23 January 2022
  • '''Scripting the GUI - Tutorial 3 (Scrolling News Feed)''' ...in a clientside xml file and use some simple xml reading to load them into the game.
    18 KB (2,936 words) - 22:39, 5 November 2018
  • * Fixed [[dxCreateFont]] not closing the file after creating font * Fixed [[attachElements]] with the camera not removing the camera target
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...latform for server admins and gamers alike to upgrade to the most powerful GTA Race experience yet. ...ossibilités sont illimitées. Un exemple concret de cette mise à jour est "The Traffic Sensor", qui utilise vous indique qu'un vehicule est proche de vous
    6 KB (927 words) - 21:13, 21 February 2021
  • Як тільки ви підключилися і отримали MOTD (message of the day, "повідомлення дня"), щоб приєднатися до ...//www.gtaforums.com GTAForums], є найбільш популярним неофіційними форумом GTA спільноти. Хоча там обговорюють і не тіль
    6 KB (124 words) - 22:01, 9 April 2018
  • ...to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)=== * MTA Developers - Crear el MOD Multijugador para GTA:SA, que tiene posibilidades ilimitadas...
    6 KB (1,001 words) - 20:31, 23 September 2016
  • {{Note|For the upcoming version see [[Changes in 1.3.1]].}} ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
    7 KB (962 words) - 18:58, 21 February 2021
  • ...nt release is [[http://forum.mtasa.com/viewtopic.php?f=31&t=31692 0.5r2]]. The updated article for 0.5r2 can be found [[MTA 0.5r2 Known Issues|here]].}} This applies to MTA 0.5 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]].
    14 KB (2,400 words) - 19:57, 21 February 2022
  • ...g on by editing ''coreconfig.xml'' in your GTA\MTA folder. You should find the following tag: ...fying the file you want to log messages to (file path is relative from the GTA folder):
    17 KB (2,614 words) - 12:11, 29 September 2014
  • ...ejna mistyfikacja; wydał publicznie swój multiplayer pod nazwa "GTA3:AM" - GTA 3: Alternative Multiplayer. Była to pierwsza wersja GTA3:MTA.<ref>http://f ...dobnie to były pewne różnice, które utrudniały przebudowę modyfikacji pod GTA:VC.
    13 KB (2,086 words) - 16:26, 29 April 2023
  • Skins that the player may use (pedestrian skins). ...ID's. This allows servers to apply skin mods to these new ID's. These are the new 236 ID's you can use for new skins:
    4 KB (216 words) - 11:16, 11 April 2021
  • Как только вы подключились и получили MOTD (message of the day, "сообщение дня"), чтобы присоединиться ...orums.com GTAForums], являющийся наиболее популярным неофициальным форумом GTA сообщества. Хоть там обсуждают и не тольк
    9 KB (179 words) - 23:29, 23 January 2022
  • ...the screen, updating the news text once it has scrolled beyond the edge of the screen. ...riál feltételezi azt, hogy tisztában van az [[HU/Introduction to Scripting the GUI|előző tutoriálban]] bemutatott összes tartalommal'''
    19 KB (3,117 words) - 21:24, 26 December 2018
  • * [https://wiki.multitheftauto.com/wiki/Where_to_buy_GTASA از کجا GTA:SA را بخریم] * [[Introduction to Scripting the GUI]]
    10 KB (936 words) - 00:37, 13 August 2023
  • ...ge lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''. :This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • These are some statistics since the [[Changes in 1.5.6|previous release]]. * This is the '''24<sup>th</sup>''' 1.x.x release, released [https://buildinfo.mtasa.com/
    36 KB (4,820 words) - 20:23, 29 September 2021
  • Location=C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\gta-vc.exe</pre>
    10 KB (292 words) - 23:51, 27 July 2012
  • Gets the name of the skin from the given skin id. *'''id:''' the skin model ID. For players/peds: A GTASA player model (skin) ID. See [[Char
    9 KB (867 words) - 16:55, 8 June 2020
  • This function will get the skin ID from the given skin name. Returns the ''skin ID'' if the given name a valid name, ''false'' otherwise
    8 KB (650 words) - 20:16, 9 June 2020
  • Names can be used instead of IDs, and this does exactly the same thing as above: Get the original textures from the GTA file '''models\player.img'''
    11 KB (1,022 words) - 11:58, 7 April 2018
  • * Fixed problem of missing GTA language files * Fixed synced health and armor values so the fractional part is more consistent
    9 KB (1,162 words) - 12:01, 6 January 2015
  • ...Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options righ ...tVehicleLocked]] to not lock the vehicle anymore, as entry happens through the window.
    68 KB (10,156 words) - 08:11, 30 April 2024
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc Lua table of all the valid vehicle IDs listed on this page:
    13 KB (2,161 words) - 05:56, 22 March 2016
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc ====Lua table of all the valid vehicle IDs listed on this page====
    18 KB (1,912 words) - 22:00, 5 December 2018
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the ''vehicles.ide'' game file. These vehicle ID numbers are used for several v | Andromada || 592 || align="center" | [[Image:Androm.png|link=http://gta.rockstarvision.com/vehicleviewer/#sa/592]]
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...en indexing just do a <vehicle model id you want the name of> - 399 to get the name)
    21 KB (2,231 words) - 18:38, 3 April 2020
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