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  • * Fixed [[dxCreateFont]] not closing the file after creating font * Fixed [[attachElements]] with the camera not removing the camera target
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...latform for server admins and gamers alike to upgrade to the most powerful GTA Race experience yet. ...ossibilités sont illimitées. Un exemple concret de cette mise à jour est "The Traffic Sensor", qui utilise vous indique qu'un vehicule est proche de vous
    6 KB (927 words) - 21:13, 21 February 2021
  • Як тільки ви підключилися і отримали MOTD (message of the day, "повідомлення дня"), щоб приєднатися до ...//www.gtaforums.com GTAForums], є найбільш популярним неофіційними форумом GTA спільноти. Хоча там обговорюють і не тіль
    6 KB (124 words) - 22:01, 9 April 2018
  • ...to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)=== * MTA Developers - Crear el MOD Multijugador para GTA:SA, que tiene posibilidades ilimitadas...
    6 KB (1,001 words) - 20:31, 23 September 2016
  • {{Note|For the upcoming version see [[Changes in 1.3.1]].}} ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
    7 KB (962 words) - 18:58, 21 February 2021
  • ...nt release is [[http://forum.mtasa.com/viewtopic.php?f=31&t=31692 0.5r2]]. The updated article for 0.5r2 can be found [[MTA 0.5r2 Known Issues|here]].}} This applies to MTA 0.5 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]].
    14 KB (2,400 words) - 19:57, 21 February 2022
  • ...g on by editing ''coreconfig.xml'' in your GTA\MTA folder. You should find the following tag: ...fying the file you want to log messages to (file path is relative from the GTA folder):
    17 KB (2,614 words) - 12:11, 29 September 2014
  • ...ejna mistyfikacja; wydał publicznie swój multiplayer pod nazwa "GTA3:AM" - GTA 3: Alternative Multiplayer. Była to pierwsza wersja GTA3:MTA.<ref>http://f ...dobnie to były pewne różnice, które utrudniały przebudowę modyfikacji pod GTA:VC.
    13 KB (2,086 words) - 16:26, 29 April 2023
  • Skins that the player may use (pedestrian skins). ...ID's. This allows servers to apply skin mods to these new ID's. These are the new 236 ID's you can use for new skins:
    4 KB (216 words) - 11:16, 11 April 2021
  • Как только вы подключились и получили MOTD (message of the day, "сообщение дня"), чтобы присоединиться ...orums.com GTAForums], являющийся наиболее популярным неофициальным форумом GTA сообщества. Хоть там обсуждают и не тольк
    9 KB (179 words) - 23:29, 23 January 2022
  • ...the screen, updating the news text once it has scrolled beyond the edge of the screen. ...riál feltételezi azt, hogy tisztában van az [[HU/Introduction to Scripting the GUI|előző tutoriálban]] bemutatott összes tartalommal'''
    19 KB (3,117 words) - 21:24, 26 December 2018
  • * [https://wiki.multitheftauto.com/wiki/Where_to_buy_GTASA از کجا GTA:SA را بخریم] * [[Introduction to Scripting the GUI]]
    10 KB (936 words) - 00:37, 13 August 2023
  • ...ge lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''. :This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.
    26 KB (3,743 words) - 14:02, 24 May 2024
  • These are some statistics since the [[Changes in 1.5.6|previous release]]. * This is the '''24<sup>th</sup>''' 1.x.x release, released [https://buildinfo.mtasa.com/
    36 KB (4,820 words) - 20:23, 29 September 2021
  • Location=C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\gta-vc.exe</pre>
    10 KB (292 words) - 23:51, 27 July 2012
  • Gets the name of the skin from the given skin id. *'''id:''' the skin model ID. For players/peds: A GTASA player model (skin) ID. See [[Char
    9 KB (867 words) - 16:55, 8 June 2020
  • This function will get the skin ID from the given skin name. Returns the ''skin ID'' if the given name a valid name, ''false'' otherwise
    8 KB (650 words) - 20:16, 9 June 2020
  • Names can be used instead of IDs, and this does exactly the same thing as above: Get the original textures from the GTA file '''models\player.img'''
    11 KB (1,022 words) - 11:58, 7 April 2018
  • * Fixed problem of missing GTA language files * Fixed synced health and armor values so the fractional part is more consistent
    9 KB (1,162 words) - 12:01, 6 January 2015
  • ...Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options righ ...tVehicleLocked]] to not lock the vehicle anymore, as entry happens through the window.
    68 KB (10,156 words) - 00:00, 14 May 2024
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc Lua table of all the valid vehicle IDs listed on this page:
    13 KB (2,161 words) - 05:56, 22 March 2016
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc ====Lua table of all the valid vehicle IDs listed on this page====
    18 KB (1,912 words) - 22:00, 5 December 2018
  • This is a list of GTA:SA's vehicle ID numbers, as listed in the ''vehicles.ide'' game file. These vehicle ID numbers are used for several v | Andromada || 592 || align="center" | [[Image:Androm.png|link=http://gta.rockstarvision.com/vehicleviewer/#sa/592]]
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...en indexing just do a <vehicle model id you want the name of> - 399 to get the name)
    21 KB (2,231 words) - 18:38, 3 April 2020
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