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  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • '''Client-side scripting events can be found here: [[Client Scripting Events]] ==Account events==
    1 KB (128 words) - 14:15, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (152 words) - 14:05, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client event}} This event is triggered when a player or ped has exited a vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • {{Client event}} This event is fired when a player has entered a vehicle.
    966 bytes (119 words) - 18:31, 29 November 2020
  • {{Client event}} This event is triggered when a vehicle respawns.
    576 bytes (70 words) - 00:35, 14 May 2012
  • {{Client event}} This event is triggered when a vehicle explodes.
    665 bytes (80 words) - 21:15, 12 August 2023
  • {{Client function}} This example create a vehicle attached to window, then detach and destroy only window
    1 KB (145 words) - 21:38, 3 May 2021
  • {{Client event}} This event is triggered by a trailer when it gets attached to a towing vehicle.
    797 bytes (102 words) - 19:56, 22 September 2016
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • {{Client event}} This event is triggered when a trailer gets detached from its towing vehicle.
    797 bytes (99 words) - 00:41, 14 May 2012
  • {{Client function}} This example create a vehicle attached to window, which will be destroyed after 2 seconds with window
    1 KB (135 words) - 21:37, 3 May 2021
  • {{Client event}} ...e/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • {{Client event}} This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client event}} This example prints a message in the chat box when the vehicle that you are in gets destroyed.
    951 bytes (127 words) - 15:14, 9 November 2018
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} .../item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}
    1 KB (133 words) - 21:01, 23 September 2021
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered
    1 KB (145 words) - 13:03, 29 November 2020
  • {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)
    1 KB (115 words) - 21:05, 23 September 2021
  • {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)
    1 KB (115 words) - 21:00, 23 September 2021
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight
    2 KB (225 words) - 15:14, 12 March 2023
  • {{Client event}} <section name="Client" class="client" show="true">
    2 KB (207 words) - 14:13, 28 August 2023
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation completes, [[onClientVehicleEnter]] is trigger
    1 KB (188 words) - 12:58, 29 November 2020
  • {{Client event}} The source of this event is the player vehicle.
    952 bytes (113 words) - 02:55, 20 January 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • * Synced and controllable vehicle variants ==Client==
    3 KB (300 words) - 07:47, 29 September 2014
  • {{Client event}} ===Client element events===
    1 KB (166 words) - 16:46, 19 June 2021
  • ...mple you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client event}} vehicle killer
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event is called when a vehicle weapon hits an element or the world.
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client event}} vehicle killer
    1 KB (150 words) - 03:27, 20 January 2015
  • === Client === ==== New Events ====
    3 KB (372 words) - 16:07, 7 September 2018
  • {{Client event}} ...ancel player emitted sounds in this event, because when you cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
    2 KB (339 words) - 21:03, 5 April 2020
  • ==Client== ===New Events===
    2 KB (258 words) - 18:58, 21 February 2021
  • {{Client event}} ...explosion is from a [[vehicle]] the source is the [[player]] who syncs the vehicle.
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Client event}} The source of this event is the vehicle who shot the water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei This example check if the clicked element is a vehicle. If is, then repairs it.
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client event}} This event is triggered when a vehicle is damaged.
    3 KB (382 words) - 13:51, 28 November 2019
  • === Client === ==== New Events ====
    4 KB (511 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to stop the automatic internal handling of events, for example this can be used to prevent an item being given to a player wh
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event is triggered whenever the local player starts doing a vehicle stunt.
    1 KB (130 words) - 07:58, 16 September 2021
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