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  • {{Client event}} This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting
    1 KB (139 words) - 01:57, 2 March 2012
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • <pageclass class="client"></pageclass> ...chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]].
    1 KB (135 words) - 14:14, 7 August 2023
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • <pageclass class="client"></pageclass> ...сить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]].
    2 KB (82 words) - 00:56, 2 September 2018
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation comple
    1 KB (145 words) - 13:03, 29 November 2020
  • This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage]] instead. *'''loss''': an [[int]] representing the percentage of health the ped lost.
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Client event}} This event is triggered whenever a [[ped]] is damaged.
    1 KB (165 words) - 10:32, 30 January 2022
  • {{Client event}} This event is fired when a ped is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation comp
    1 KB (188 words) - 12:58, 29 November 2020
  • {{Client event}} This event is triggered whenever a ped dies.
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[ped]] who stepped.
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Client event}} This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee wea
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client event}} *'''targetPlayer''': The [[player]] or [[ped]] that is being stealth killed.
    1 KB (133 words) - 05:42, 26 August 2021
  • * Ability to replace ped models ==Client==
    3 KB (300 words) - 07:47, 29 September 2014
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
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