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This event is triggered when a ped is damaged. For player damage, use onPlayerDamage instead.

[[{{{image}}}|link=|]] Note: This event is not triggered prior to r21247.


float loss
  • loss: an int representing the percentage of health the ped lost.


The source of this event is the ped that got damaged.

Cancel Effect

Canceling this event has no effect. Cancel the client-side event onClientPedDamage instead.


This example outputs a message to the console when a specific ped is damaged.

local ped1 = createPed(112, 0, 0, 0) -- create our ped

function pedDamaged(loss)
    outputConsole("ped1 damaged! loss: " .. tostring(loss))

addEventHandler("onPedDamage", ped1, pedDamaged) -- triggered only when ped1 gets damaged

See Also

Ped events

Event functions