|This article needs checking.|
Reason(s): Event is not triggered. There might be more parameters to this event. The cancel effect hasn't been tested.
This event is triggered when a ped is damaged. For player damage, use onPlayerDamage instead.
- loss: an int representing the percentage of health the ped lost.
Canceling this event has no effect. Cancel the client-side event onClientPedDamage instead.
This example outputs a message to the console when a specific ped is damaged.
local ped1 = createPed(112, 0, 0, 0) -- create our ped function pedDamaged(loss) outputConsole("ped1 damaged! loss: " .. tostring(loss)) end addEventHandler("onPedDamage", ped1, pedDamaged) -- triggered only when ped1 gets damaged