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This event is triggered when a ped is killed or dies. It is not triggered for players.
int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
- totalAmmo: an int representing the total ammo the victim had when he died.
- killer: an element representing the player, ped or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an int representing the killer weapon or the damage types.
- bodypart: an int representing the bodypart ID the victim was hit on when he died.
- stealth: a boolean representing whether or not this was a stealth kill.
This example outputs to the console that the ped is now dead.
ped1 = createPed(112, 0, 0, 0) --Create our Ped function died() outputConsole("Your Ped is dead now!") end addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies