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- This function is used to remove a ped's jetpack. <syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight>919 bytes (105 words) - 09:06, 9 November 2018
- This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting int weaponID, ped responsiblePed1 KB (139 words) - 01:57, 2 March 2012
- This function gets a ped's selected weapon slot. int getPedWeaponSlot ( ped thePed )813 bytes (93 words) - 17:37, 6 August 2016
- Gets the current voice of a ped. <syntaxhighlight lang="lua">string, string getPedVoice ( ped thePed )</syntaxhighlight>896 bytes (116 words) - 09:56, 21 June 2019
- Această funcție returnează armura curentă unui ped specificat. [[ped]] <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>875 bytes (107 words) - 16:27, 15 March 2023
- This function removes every weapons from a specified [[ped]], rendering it unarmed. ...fault. This means that it is only appropriate to use this function while a ped is alive.}}848 bytes (109 words) - 07:09, 4 November 2020
- This function checks if the specified [[ped]] is on fire or not. <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight>768 bytes (96 words) - 21:05, 18 May 2020
- Sets the walking style of a ped. A walking style consists of a set of animations that are used for walking, <syntaxhighlight lang="lua">bool setPedWalkingStyle ( ped thePed, int style )</syntaxhighlight>975 bytes (118 words) - 16:34, 11 April 2015
- {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused810 bytes (99 words) - 16:58, 26 May 2024
- ...9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight>912 bytes (107 words) - 14:42, 1 October 2021
- This functions gets the maximum oxigen level a [[ped]] should have, considering its max underwater stamina (225) and stamina (22 float getPedMaxOxygenLevel ( ped thePed )2 KB (246 words) - 20:06, 16 July 2019
- bool reloadPedWeapon ( ped thePed ) {{OOP||[[ped]]:reloadWeapon}}1 KB (145 words) - 05:29, 11 August 2019
- This function checks if the specified [[ped]] is ducked (crouched) or not. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>1 KB (172 words) - 23:05, 8 July 2018
- This functions gets the maximum health a [[ped]] should have, considering its max health (24) [[Template:Stats|stat]]. float getPedMaxHealth ( ped thePed )2 KB (234 words) - 09:22, 26 July 2014
- This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation comple ped thePed, int seat, int door1 KB (145 words) - 13:03, 29 November 2020
- Ez a function visszaadja egy [[ped]] jelenlegi páncélját. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>982 bytes (135 words) - 17:37, 29 September 2018
- This event is triggered whenever a [[ped]] is damaged. ...] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).1 KB (165 words) - 10:32, 30 January 2022
- Retrieves the fighting style a player/ped is currently using. int getPedFightingStyle ( ped thePed )1 KB (130 words) - 12:11, 13 February 2019
- Ez a function visszaadja a megadott [[ped]] akutális gravitációját. Az alapértelmezett gravitáció 0.008. float getPedGravity ( ped thePed )1 KB (149 words) - 14:38, 7 October 2018
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (217 words) - 10:32, 26 May 2024