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- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==1 KB (139 words) - 05:35, 22 March 2016
- <syntaxhighlight lang="lua">bool killPed ( ped bot, [ ped ucigas = nil, int arma=255, int parteaCorpului=255, bool stealth = false ] * '''bot:''' [[ped]]-ul pe care să îl omori2 KB (238 words) - 13:13, 29 October 2013
- This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]]. string getPedAnimationData ( ped thePed )1 KB (205 words) - 17:09, 6 July 2016
- ...é utilizada para definir as roupas atuais de um determinado [[Elemento/Ped|ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (243 words) - 01:07, 11 March 2020
- This function allows you to set the armor value of a [[ped]]. bool setPedArmor ( ped thePed, float armor )2 KB (274 words) - 13:46, 25 October 2020
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )2 KB (239 words) - 20:56, 20 February 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] enter a [[vehicle]], similar to the enter_exit control state.}} * If forced to enter as a driver, the ped can carjack the current driver.4 KB (556 words) - 19:22, 30 September 2021
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )2 KB (240 words) - 17:42, 22 December 2018
- Checks whether or not a ped currently has a jetpack. bool doesPedHaveJetPack ( ped thePed )2 KB (302 words) - 09:06, 9 November 2018
- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==1 KB (161 words) - 11:03, 11 October 2018
- ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''3 KB (426 words) - 00:36, 3 January 2022
- *'''targetPlayer''': The [[player]] or [[ped]] that is being stealth killed. This example disables stealth kills on a specific Ped.1 KB (133 words) - 05:42, 26 August 2021
- Jeśli chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]]. ==Zdarzenia ped'ów==1 KB (135 words) - 14:14, 7 August 2023
- bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] ) {{OOP||[[ped]]:removeClothes}}1 KB (79 words) - 15:49, 26 March 2016
- This resource able players to see other ped/players below walls and check theys info. ==Exported Functions==2 KB (225 words) - 15:44, 17 October 2011
- bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType ) {{OOP||[[ped]]:addClothes||getPedClothes}}2 KB (94 words) - 18:32, 21 February 2021
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].3 KB (320 words) - 17:27, 27 April 2014
- This function gives the specified weapon to the specified ped. This function can't be used on players, use [[giveWeapon]] for that. ...ldn't be synced between clients unless your script gives the weapon to the ped on every client.2 KB (345 words) - 01:18, 28 December 2014
- Ta funkcja służy do zmiany ubrań noszonych przez [[ped|NPC]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (239 words) - 18:32, 21 February 2021
- ...0. Чтобы запросить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]]. ==События NPC-персонажа (ped)==2 KB (82 words) - 00:56, 2 September 2018