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  • {{Client function}} <section name="Client" class="client" show="true">
    1 KB (139 words) - 13:49, 14 May 2019
  • {{Server client function}} Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion will occur only in its dimension.
    6 KB (763 words) - 11:44, 11 January 2024
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Client function hu}} ...unction doesn't fix the issue of camera clip not working on objects out of world bounds.}}
    1 KB (196 words) - 10:31, 11 August 2019
  • {{Server client function}} {{World functions}}
    1 KB (151 words) - 10:31, 24 June 2018
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Client function}} {{Client world functions}}
    1 KB (197 words) - 15:54, 19 April 2021
  • {{Client function}} ...ou use [[CustomLabel:setSchematicalColor]] or [[CustomLabel:setHoverable]] functions, because this color is not saving anywhere.
    1 KB (153 words) - 11:10, 27 July 2018
  • {{client function}} <section name="Client" class="client" show="true">
    1 KB (197 words) - 00:56, 7 March 2023
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (189 words) - 10:01, 21 June 2019
  • {{Client function}} ...re relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the elem
    1 KB (185 words) - 14:08, 29 April 2021
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (186 words) - 10:01, 21 June 2019
  • {{Server client function}} ...tree]] which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a
    1 KB (182 words) - 19:52, 15 April 2021
  • {{Client function}} ...currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreamable]].
    2 KB (236 words) - 19:30, 17 September 2023
  • {{client function}} <section name="Client" class="client" show="true">
    2 KB (232 words) - 06:04, 3 March 2023
  • {{Server client function}} ...to retrieve the position coordinates of an element. This can be any real world element, including:
    1 KB (157 words) - 15:52, 1 October 2021
  • {{Server client function}} {{World functions}}
    1 KB (173 words) - 19:09, 21 August 2018
  • {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is
    1 KB (151 words) - 17:10, 2 January 2022
  • {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi
    8 KB (1,035 words) - 23:18, 8 February 2023
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