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- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (378 words) - 00:45, 27 December 2017
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us3 KB (380 words) - 17:13, 26 October 2018
- ...hex color of the rectangle, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (359 words) - 17:16, 26 October 2018
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us3 KB (425 words) - 06:29, 17 June 2023
- *'''a:''' A quantidade de alpha na cor do blip (0 - 255). Somente aplicável ao ícone '''Marker'''. Padrã3 KB (405 words) - 20:47, 20 June 2021
- *'''a:''' An integer representing the amount of alpha in the color. This allows setting the transparency of the radar area. 2553 KB (404 words) - 08:57, 4 November 2020
- * '''a''': An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255 where 0 is transparent and 24 KB (456 words) - 19:31, 4 April 2018
- ...ecimal number in format: 0xAARRGGBB (RR = red, GG = green, BB = blue, AA = alpha).3 KB (438 words) - 21:40, 23 January 2023
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us3 KB (438 words) - 19:43, 25 October 2018
- *'''a:''' The amount of alpha in the blip's color (0–255). Only applicable to the ''Marker'' icon. Defa3 KB (503 words) - 15:04, 11 June 2023
- ...setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player ...setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player10 KB (1,343 words) - 11:38, 5 November 2018
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (433 words) - 17:16, 26 October 2018
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (489 words) - 17:37, 5 January 2023
- For the purposes of this tutorial, we will be using Font, Colour and Alpha. To start, we will change the alpha of the background gridlist GUI element we are using.18 KB (2,936 words) - 22:39, 5 November 2018
- ...to replace single or many models (with ability to toggle TXD filtering/DFF alpha transparency) - by using [[table]]. Do not forget to add those file paths t4 KB (582 words) - 21:45, 29 April 2024
- ...produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).4 KB (590 words) - 22:50, 17 February 2024
- ...setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha игрока на '120 максимум' ...setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha игрока на значение по умолчанию13 KB (655 words) - 03:06, 1 April 2016
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).4 KB (562 words) - 17:43, 12 August 2022
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).5 KB (675 words) - 16:20, 25 March 2022
- For the purposes of this tutorial, we will be using Font, Colour and Alpha. To start, we will change the alpha of the background gridlist GUI element we are using.19 KB (3,117 words) - 21:24, 26 December 2018