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- {{RO/Observații|Această funcție poate fi utilizată doar pe un ped care folosește skin de CJ (ID 0).}} Această funcție este utilizată pentru a seta îmbrăcămintea curentă a unui [[ped]].2 KB (289 words) - 18:33, 21 February 2021
- ...be deallocated. Use ''/cap'' for creating the ped and ''/sap'' to skin the ped. You will need some skins added to a folder and to the meta.xml for ''/sap' local id = engineRequestModel("ped")3 KB (345 words) - 17:17, 17 November 2021
- Ta funkcja służy do usuwania wybranego typu ubrań [[ped|NPC]]. Usunie je nawet jeśli clothesTexture i clothesModel nie są określ bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )2 KB (246 words) - 19:32, 19 July 2016
- giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi3 KB (362 words) - 22:57, 4 December 2021
- Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ==Ped(Kullanıcı Karakteri) eventleri==1 KB (168 words) - 23:44, 12 May 2017
- Returns the world position of the muzzle of the weapon that a ped is currently carrying. The weapon muzzle is the end of the gun barrel where The position may not be accurate if the ped is off screen.2 KB (290 words) - 21:23, 7 May 2017
- Creează un ped în lumea GTA. <syntaxhighlight lang="lua">ped createPed ( int id model, float x, float y, float z [, float rotație = 0.03 KB (454 words) - 21:29, 15 March 2023
- {{note|Before release '''1.5.8 r20716''' this must be "ped". After release '''1.5.8 r20716''' this function supports "vehicle" and "ob {{Important Note|Unlike some other functions, the side-effects of this function aren't reverted on resource stop, so you3 KB (445 words) - 20:02, 7 February 2024
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b ==Ped (Pedestre)==1 KB (147 words) - 23:15, 27 September 2017
- ...[[element]] is synced by the local player or not. Accepted elements are [[ped|peds]] and [[vehicle|vehicles]]. -- Retrieve ped elements streamed in2 KB (173 words) - 02:22, 1 January 2015
- This function returns all valid ped models. Returns a [[table]] with all valid ped models.2 KB (221 words) - 19:48, 6 June 2022
- ...l Deathmatch mod. Para solicitar una función o evento, utilice [[Requested Functions and Events]] "Funciones y eventos solicitados" Para más funciones, comprobar el [[Useful_Functions|useful functions page]]. "Funciones útiles | página de funciones útiles"2 KB (300 words) - 17:01, 14 September 2019
- 所有的元素都是类,你可以这么干: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> 但是你不能这么干: <syntaxhighlight lang="lua"> 这些“问题儿童”是比较奇怪的东西,你不能对它们使用在元素函数"Element functions"部分列出的函数,事实上所有的元素都不可以一个不落地9 KB (328 words) - 14:34, 3 February 2021
- ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}3 KB (537 words) - 15:33, 11 December 2018
- *'''attacker:''' the vehicle/ped/player who is breaking the object ===Client event functions===973 bytes (120 words) - 03:27, 20 January 2015
- * Ability to replace ped models * Threaded database access functions3 KB (300 words) - 07:47, 29 September 2014
- Эта функция возвращает все допустимые модели [[RU/Element/Ped|пешеходов]]. *'''[[RU/Table|Таблица]]''', содержащая все допустимые модели [[RU/Element/Ped|пешеходов]].3 KB (114 words) - 19:59, 6 June 2022
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}3 KB (353 words) - 16:18, 11 April 2021
- ===[[MTA:Eir/classes/Ped|Ped]]=== *[[MTA:Eir/classes/Ped/setRotation|setRotation]]14 KB (1,643 words) - 12:16, 1 February 2014
- La clase de elemento player reprecenta un ped controlado por un jugador. Un objeto player es creado cuando un cliente se {{Client player functions}}642 bytes (90 words) - 20:11, 14 April 2021