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  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,232 words) - 08:47, 15 April 2021
  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,237 words) - 17:57, 8 April 2023
  • <vehicle/> ...at are created dynamically by this resource using scripts, for example a [[vehicle]]. If the resource has a map file, it is also a child element, itself conta
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...p, canceling [[onVehicleStartEnter]] would prevent the player entering the vehicle. You can check if the currently active event has been canceled using [[wasE [[ru:Event system]]
    5 KB (918 words) - 01:27, 19 February 2019
  • Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    21 KB (3,450 words) - 03:43, 10 March 2013
  • |Bad vehicle model. Use unmodded GTA install to check, or incase of server mods, ask ser |Bad or missing vehicle model. This usually happens when you deleted a model from your GTA3.img wit
    15 KB (2,541 words) - 21:09, 28 March 2024
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (717 words) - 08:44, 24 August 2012
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (720 words) - 13:58, 22 March 2020
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,477 words) - 20:36, 21 February 2021
  • |failed to create vehicle on entity-add packet ==='Unable to enter vehicle' errors===
    13 KB (2,082 words) - 11:39, 8 June 2024
  • {{PL/Issue|6682|Server doesnt update ped position after warping it to vehicle|Serwer nie aktualizuje pozycji peda po przeteleportowaniu go do pojazdu}} [[ru:createPed]]
    5 KB (690 words) - 19:15, 20 July 2016
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...риобрели игру недавно, то возможно, что у вас более поздняя версия игры. [[RU/Known_Issues_-_FAQ#Работает ли MTASA 1.x с версиями GTA
    24 KB (731 words) - 17:14, 23 January 2022
  • ...used for several vehicle scripting functions. Click on model image to view vehicle in 3D. ====Lua table of all the valid vehicle IDs listed on this page====
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    10 KB (1,482 words) - 20:29, 6 December 2020
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    13 KB (2,225 words) - 17:07, 5 September 2015
  • [[ru:Vehicle variants]] [[pl:PL/Vehicle variants]]
    7 KB (949 words) - 11:40, 29 September 2014
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