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- ==Type==1 KB (145 words) - 17:04, 7 November 2024
- Sets the engine type of a handling element (or more specifically, what kind of fuel it uses). *'''theHandling:''' the handling of which you want to change the engine type.739 bytes (86 words) - 15:59, 3 November 2024
- This event is fired when the DGS cursor type changes. Available cursor type are as follows:715 bytes (80 words) - 13:47, 13 February 2021
- {{Important Note|The element type which you type must be a '''string'''.}} * '''theType''': The element type which you want to get.1 KB (151 words) - 10:58, 29 October 2023
- ...s in MTA's GUI system. These are big multiline text fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fie The element type of this class is '''"gui-memo"'''.473 bytes (76 words) - 18:20, 14 April 2021
- assert(type(tbl) == 'table', 'Expected table at argument 1, got '..type(tbl)) if type(v) == 'number' then983 bytes (128 words) - 15:53, 28 June 2023
- type( a1 ) == 'table' and type( a2 ) == 'table'3 KB (366 words) - 14:27, 15 April 2013
- <syntaxhighlight lang="lua">int mathNumber ( int num, int integer [, string type = "+"] )</syntaxhighlight> * '''type ''': Can be either '-' or '+'2 KB (223 words) - 20:26, 19 October 2017
- Sets the drive type of a handling element. *'''theHandling:''' the handling of which you want to change the drive type.733 bytes (89 words) - 09:37, 26 July 2025
- Mit den Lua-Funktionen tostring() und type() kann der Datentyp ermittelt werden: outputChatBox("Die Rückgabe dieses Datentyps war: "..type(dieRueckgabe)) -- Es wird "boolean" ausgegeben688 bytes (88 words) - 19:45, 12 April 2021
- {{New feature/item|3.0161|1.6.0|22470|This function returns an [[account]] type.}} Returns ''[[string]]'' containing the type of the account if the account is valid.1 KB (149 words) - 08:14, 11 June 2024
- {{New feature/item|3.0153|1.5.3|9768|This function gets the type of a userdata value, which is not always a [[element]] in the element tree. *'''value''': A userdata value to get the type of. Userdata types can be:3 KB (374 words) - 17:53, 2 March 2023
- *'''align:''' The alignment type. Valid type strings are:715 bytes (81 words) - 04:47, 19 April 2021
- if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) if ( elements[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )2 KB (165 words) - 13:35, 14 May 2017
- *'''align:''' The alignment type. Valid type strings are:701 bytes (79 words) - 11:19, 20 January 2018
- Returns an dgs-dxremoteimage (DGS Plugin Type)[shader(element type)] if successful, ''false'' otherwise.826 bytes (98 words) - 09:10, 17 January 2021
- *'''align:''' The alignment type. Valid type strings are:708 bytes (81 words) - 04:47, 19 April 2021
- *'''align:''' The alignment type. Valid type strings are:751 bytes (88 words) - 04:10, 6 November 2018
- When a player was shot by a weapon, the respective weapon ID is the damage type ID. The weapon IDs can be found [[Weapons|here]]. ! class="unsortable" |Damage type2 KB (246 words) - 09:44, 12 July 2023
- ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)2 KB (274 words) - 14:37, 14 December 2023