Search results

Jump to navigation Jump to search
  • |failed to create vehicle on entity-add packet ==='Unable to enter vehicle' errors===
    13 KB (2,089 words) - 17:17, 11 August 2024
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...риобрели игру недавно, то возможно, что у вас более поздняя версия игры. [[RU/Known_Issues_-_FAQ#Работает ли MTASA 1.x с версиями GTA
    24 KB (731 words) - 17:14, 23 January 2022
  • ...used for several vehicle scripting functions. Click on model image to view vehicle in 3D. ====Lua table of all the valid vehicle IDs listed on this page====
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    10 KB (1,482 words) - 20:29, 6 December 2020
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    13 KB (2,225 words) - 17:07, 5 September 2015
  • [[ru:Vehicle variants]] [[pl:PL/Vehicle variants]]
    7 KB (949 words) - 11:40, 29 September 2014
  • <vehicle/> ...elementy stworzone dynamicznie przez zasób używają skryptu, na przykład [[vehicle|pojazd]]. Jeśli zasób ma plik mapy, ma także element potomny, który pos
    7 KB (992 words) - 14:28, 16 November 2021
  • ...(на стадии разработки) и неофициальное мобильное приложение для Android [[RU/MTA:SA_Developers:_Mobile|MTA:SA Developers: Mobile]], которые вы
    36 KB (778 words) - 14:57, 15 May 2024
  • ...ram the vehicle of Eve, and Alice can clearly see the collision, but Eve's vehicle is not really moving. : '''Explanation:''' Eve has changed their vehicle model to a much smaller vehicle, or a model with a tiny hitbox or (nearly absent) collisions.
    20 KB (3,159 words) - 09:38, 18 September 2024
  • ...o process text that was entered after the command, like in our example the vehicle model id). * Get the players position, so we know where to spawn the vehicle (we want it to appear right beside the player)
    26 KB (2,258 words) - 00:57, 4 April 2022
  • <vehicle/> ...dinamicamente por esse recurso usando scripts, por exemplo, um [[Elemento/Vehicle|veículo]]. Se o recurso tiver um arquivo de mapa, ele também será um ele
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    8 KB (1,232 words) - 17:39, 21 August 2012
  • {{RU/Resource page}} Как и описано в [[RU/Resource:Editor|главной инструкции по редактору
    19 KB (1,178 words) - 03:05, 1 April 2016
  • [[ru:Vehicle IDs]] [[en:Vehicle IDs]]
    13 KB (2,121 words) - 17:11, 5 September 2015
  • [[ru:Vehicle IDs]] [[en:Vehicle IDs]]
    13 KB (2,124 words) - 13:56, 22 March 2020
  • 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle (is al in een voertuig)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
View ( | ) (20 | 50 | 100 | 250 | 500)