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- *'''a:''' An integer representing the amount of alpha in the color. This allows setting the transparency of the radar area. 2553 KB (442 words) - 08:18, 17 July 2024
- *'''a:''' The amount of alpha in the blip's color (0–255). Only applicable to the ''Marker'' icon. Defa3 KB (503 words) - 15:04, 11 June 2023
- ...setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player ...setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player10 KB (1,343 words) - 11:38, 5 November 2018
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (428 words) - 17:15, 7 November 2024
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).3 KB (489 words) - 17:37, 5 January 2023
- ...ecimal number in format: 0xAARRGGBB (RR = red, GG = green, BB = blue, AA = alpha).3 KB (479 words) - 12:49, 18 July 2024
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us3 KB (487 words) - 13:55, 29 August 2024
- For the purposes of this tutorial, we will be using Font, Colour and Alpha. To start, we will change the alpha of the background gridlist GUI element we are using.18 KB (2,936 words) - 22:39, 5 November 2018
- ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us3 KB (500 words) - 14:11, 29 August 2024
- ...to replace single or many models (with ability to toggle TXD filtering/DFF alpha transparency) - by using [[table]]. Do not forget to add those file paths t4 KB (582 words) - 21:35, 2 August 2024
- ...produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).4 KB (590 words) - 22:50, 17 February 2024
- ...setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha игрока на '120 максимум' ...setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha игрока на значение по умолчанию13 KB (655 words) - 03:06, 1 April 2016
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).4 KB (562 words) - 17:43, 12 August 2022
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).5 KB (676 words) - 22:42, 9 January 2018
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).5 KB (675 words) - 16:20, 25 March 2022
- ...,font,size,active,activecolor,bgcolor,caret,visible,cursor,maxLength,click,alpha,readOnly.6 KB (867 words) - 15:32, 15 July 2024
- For the purposes of this tutorial, we will be using Font, Colour and Alpha. To start, we will change the alpha of the background gridlist GUI element we are using.19 KB (3,117 words) - 21:24, 26 December 2018
- ...or of the text on edit box, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).7 KB (770 words) - 04:00, 2 November 2023
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).8 KB (982 words) - 20:23, 16 June 2023
- ...the color of the text, a value produced by [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).5 KB (692 words) - 08:15, 5 November 2023