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  • if hasObjectPermissionTo ( player, "resource.YourResourceName.accessPrivateArea", false ) then ...checar se tem a permissão. Aqui pode especificar um elemento client (ex.: player), um resource ou uma string nos seguintes formatos: "user.<name>" ou "resou
    5 KB (854 words) - 20:22, 1 April 2023
  • ...n releases after DP2, you need to set the camera target (otherwise all the player will see is blue sky). ...gered, you use this variable to look which has joined. So it'll spawn that player instead of everyone or a random person.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • As Australian and German EXEs don't work reliably with MTA, this shouldn't be a huge problem. Try to obtain a Make sure you run GTA3 or Vice City at least once in single player without MTA before actually running it with MTA.
    14 KB (2,400 words) - 19:57, 21 February 2022
  • if hasObjectPermissionTo ( player, "resource.YourResourceName.accessPrivateArea", false ) then outputChatBox ( "kick: You don't have permissions to use this command.", playerSource )
    5 KB (158 words) - 13:18, 7 November 2021
  • **''"local"'' - Don't synchronise. You can also parse ''false'' for this option. This example allows a player to add a custom tag onto their nickname, and also reverts it back to normal
    6 KB (874 words) - 19:10, 10 June 2023
  • MTA forks that don't suffice to use "forks regular netc" (from bdata/netc.dll) as described in ...of providing maximum freedom and flexibility. Especially as a lot of forks don't have the best developers, not knowing why they are better off following M
    13 KB (2,256 words) - 01:44, 25 June 2023
  • We will first learn how to make a basic script that lets the player walk around in the city, step by step. ...gered, you use this variable to look which has joined. So it'll spawn that player instead of everyone or a random person.
    22 KB (3,459 words) - 12:38, 17 May 2024
  • ...his works for both custom types and built-in MTA types (like "vehicle" or "player"). [[Map manager]] exports a few more access functions which you don't have to use, but may be useful.
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...ppears when the player joins the game, and once the button is clicked, the player is spawned. The tutorial will continue the gamemode we made in [[Scripting ...le(wdwLogin, false) --hides all the GUI we made so we can show them to the player at the appropriate moment.
    16 KB (2,493 words) - 17:19, 20 June 2024
  • ...int that was hit, if any. The two positions '''must''' be within the local player's draw distance as the collision data is not loaded outside this area, and ...rldFromScreenPosition]]. If you wish to just know if something is hit, and don't care about what or where was hit, use [[isLineOfSightClear]].
    9 KB (1,220 words) - 23:00, 8 June 2024
  • We don't have the https://www.mediawiki.org/wiki/Extension:Variables extension ins * Don't apply damage to peds without a game entity (See commit [https://github.co
    20 KB (2,461 words) - 14:50, 1 October 2021
  • ...his works for both custom types and built-in MTA types (like "vehicle" or "player"). [[Map manager]] exports a few more access functions which you don't have to use, but may be useful.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • <player dontRespawn="false"/> <player dontRespawn="false" lastSpawnarea=""/>
    7 KB (1,039 words) - 08:12, 24 October 2022
  • The release of MTA:VC 0.3 finally offered player movement animation synchronisation. This stopped players from "floating" ar * '''Spectator''' - This mode is used to simply watch other players, you don't spawn anywhere. [[Image:800px-Spectatordm.JPG|150px|none|thumb|Spectator]
    5 KB (760 words) - 14:10, 20 June 2012
  • ...le(wdwLogin, false) --hides all the GUI we made so we can show them to the player at the appropriate moment. ...e all GUI when the client resource starts, hide them, and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientR
    16 KB (2,457 words) - 12:11, 16 January 2022
  • ...l (and/or) important data which is stored, or travels through client-side (player PC) could be accessed by malicious clients. ...false"/> <!-- cache="false" indicates that this Lua file won't be saved on player's PC -->
    70 KB (8,711 words) - 00:32, 9 June 2024
  • ...unction we want to call and a command handler that creates the command the player will be able to enter in the console. The first argument of [[addCommandHandler]] is the name of the command the player will be able to enter, the second argument is the function this will call,
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ...ver owner of this problem as it probably means their scripters & designers don't know what they are doing. More information is available at these forum li ...d server mods) cannot handle, or due to corrupt collision models. We still don't know a lot about all of the circumstances related to this crash. Our firs
    15 KB (2,541 words) - 21:09, 28 March 2024
  • The release of MTA:VC 0.3 finally offered player movement animation synchronisation. This stopped players from "floating" ar * '''Spectator''' - This mode is used to simply watch other players, you don't spawn anywhere. [[Image:800px-Spectatordm.JPG|150px|none|thumb|Spectator]
    5 KB (745 words) - 15:50, 14 July 2015
  • ...router, which is not needed if you already have all ports open, or if you don't have a router with a firewall. If so, skip this part. If you don't know how port forwarding works in your router, go to the [http://portforw
    14 KB (2,236 words) - 16:57, 23 January 2022
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