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  • {{Client event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (222 words) - 06:33, 24 June 2019
  • {{Server client function}} This function checks if the last completed event was cancelled. This is mainly useful for custom events created by scripts.
    2 KB (208 words) - 11:51, 8 June 2022
  • {{Client event}} This event is triggered each time a DGS element gains input focus (mainly useful for w
    2 KB (235 words) - 13:39, 20 January 2018
  • {{Client event}} ...eating the browser (using [[createBrowser]] or [[guiCreateBrowser]]), this event will be the convenient place.
    821 bytes (102 words) - 11:01, 4 July 2020
  • {{Server event}} This event is triggered when a player is damaged, in any way.
    2 KB (256 words) - 10:41, 30 January 2022
  • {{Client event}} The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by accepting.
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.
    3 KB (411 words) - 19:35, 8 April 2024
  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Client event}} El [[event system#Event source|source]] de este evento es [[player]] El que recibe el daño. (Solo
    2 KB (225 words) - 21:09, 14 June 2021
  • {{Client event}} ...s (for instance errors or warnings) would appear in the debug window. This event doesn't require the debug window to be enabled to trigger, however.
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Client event}} This event happens when any gui-element clicked.
    2 KB (337 words) - 16:40, 19 October 2022
  • {{Client event}} This event is called by the root element whenever the cursor is moved over the screen,
    2 KB (251 words) - 05:58, 12 July 2023
  • {{Client event}} This event is triggered when a vehicle is damaged.
    3 KB (382 words) - 13:51, 28 November 2019
  • {{Client event}} This event is triggered when the cursor changes within a browser window.
    2 KB (205 words) - 22:18, 2 April 2018
  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
    969 bytes (118 words) - 14:21, 10 October 2018
  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a event, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues ou
    1 KB (128 words) - 14:15, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod.
    1 KB (152 words) - 14:05, 7 August 2023
  • {{Server client function}} Gets the status of one queued latent event.
    2 KB (266 words) - 06:02, 4 July 2012
  • {{Client event}} This event is fired when the user double clicks a GUI element. Doesn't work with butto
    2 KB (258 words) - 07:08, 10 February 2024
  • {{Client event}} {{New feature/item|3.0157|1.5.6|14652|This event triggers whenever a GTA sound starts playing.}}
    2 KB (339 words) - 21:03, 5 April 2020
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