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  • The vehicle class represents vehicles in the GTA world. Vehicles can be occupied and controlled by players. The element type of this class is '''"vehicle"'''.
    3 KB (384 words) - 06:57, 1 January 2022
  • ...ent is triggered, that element is guaranteed to be physically created as a GTA object. ...he element that got streamed in) when said local player spawns, as this is the creation of entity local ped.
    2 KB (359 words) - 03:51, 22 January 2023
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. {{Note|The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or
    3 KB (347 words) - 17:05, 23 September 2021
  • {{Added feature/item|1.5.9|1.5.8|20704|This event is triggered after GTA updates bone transformations for all peds. This event can be used for updat The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • ...e useful function returns the current ''FPS'' (frames per second) at which GTA: SA is running. This function returns a ''number'' telling the current ''FPS'' if they could be calculated. Returns ''false'' otherwise.
    3 KB (378 words) - 01:17, 30 December 2020
  • *'''totalAmmo''': an [[int]] representing the total ammo the victim had when they died. ...ulting from fall damage provide the [[vehicle]] or [[object]] landed on as the killer. If there is no killer this is ''false''.
    3 KB (388 words) - 21:46, 14 November 2022
  • This function draws a 3D primitive shape with material applied to it in the 3D world - rendered for one frame. This should be used in conjunction with * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image f
    6 KB (872 words) - 14:03, 27 May 2024
  • ...inux Manual|Client on Linux Manual]]. This manual for Lutris is a thing on the side, based on personal preference of individual Linux users. Both manuals * Basic knowledge about the [https://linuxconfig.org/using-wine-prefixes Wine Prefix]
    8 KB (1,221 words) - 00:00, 17 October 2023
  • ...you may experience. Use CTRL + F and search for your Crash Offset to find the relevant entry.</big> Module = C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe
    15 KB (2,541 words) - 21:09, 28 March 2024
  • This function draws a 3D primitive shape with material applied to it in the 3D world - rendered for one frame. This should be used in conjunction with * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image f
    6 KB (922 words) - 14:04, 27 May 2024
  • ...ither '''control names''' or '''key names'''. Here are proposed names for the new analog variants: This is the first, and perhaps the most straightforward set of functions to be implemented. These are similar
    6 KB (976 words) - 18:48, 10 September 2016
  • {{New feature/item|3.0157|1.5.6|14652|This event triggers whenever a GTA sound starts playing.}} ...cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
    2 KB (339 words) - 21:03, 5 April 2020
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    7 KB (1,032 words) - 05:58, 22 March 2016
  • ...SER LICENSE AGREEMENT (EULA) IS A LEGAL AGREEMENT BETWEEN THE LICENSEE AND THE MTA-TEAM. ...DOCUMENT CAREFULLY BEFORE INSTALLING THE SOFTWARE. BY INSTALLING AND USING THE
    5 KB (860 words) - 14:14, 20 June 2012
  • |Disconnected: disconnected from the server |Disconnected: connection to the server was lost
    13 KB (1,921 words) - 22:58, 24 June 2018
  • ...rouching, walking, and fighting etc., animations running simultaneously at the same time. Also, it's not synchronized, you'll need to execute this functio *'''thePed:''' the [[player]] or [[ped]] you want to replace an animation for.
    3 KB (397 words) - 11:24, 7 October 2018
  • ...t has been created. Remember to use [[setElementDimension]] after creating the sound to play it outside of dimension 0. {{Added feature/item|1.6.0|1.5.9|21034|Added the feature of playing WebM files.}}
    3 KB (433 words) - 12:44, 17 June 2024
  • Sets the height of some or all the water in the game world. ...ustom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alter
    4 KB (514 words) - 23:09, 22 October 2023
  • ...on data is not loaded outside this area, and the call will just fail as if the ray didn't hit. ...s. If you wish to find what element is positioned at a particular point on the screen, use this function combined with [[getWorldFromScreenPosition]]. If
    9 KB (1,220 words) - 23:00, 8 June 2024
  • First of all, please ensure your computer fits the requirements needed. Read the [[Client_Manual|Client Manual]] page for further informations, or join us o
    10 KB (1,531 words) - 08:30, 29 June 2023
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