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- {{OOP||[[element]]:getData||setElementData}}3 KB (140 words) - 16:06, 21 August 2016
- ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}} bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )5 KB (227 words) - 16:07, 21 August 2016
- {{PT-BR/POO||[[element]]:getData||setElementData}} setElementData ( source, "joinTime", getTickCount() ) -- Store the current tick count in t3 KB (373 words) - 18:31, 31 January 2022
- setElementData(source,"spawned",true)1 KB (54 words) - 16:05, 21 August 2016
- setElementData(source, "ID", math.random(1, 500))1 KB (148 words) - 16:20, 28 April 2022
- setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymor6 KB (763 words) - 11:44, 11 January 2024
- ...y is changed. Such changes can be made on the client or the server using [[setElementData]].1 KB (166 words) - 12:28, 8 October 2018
- setElementData ( claymoreCol , "type", "claymore" ) --сохраняем тип сферы setElementData ( claymoreCol, "object", claymoreObject ) --сохраняем объект7 KB (374 words) - 15:01, 16 September 2014
- This function returns table elements that has [[SetElementData|element data]].2 KB (182 words) - 10:50, 29 October 2023
- 5 KB (177 words) - 15:44, 12 April 2021
- *[[setElementData|setData]]3 KB (179 words) - 20:07, 9 December 2013
- setElementData ( thePlayer, "hasFlag", true ) -- set that the player picked up the flag2 KB (208 words) - 11:51, 8 June 2022
- setElementData( thePlayer, "hasFlag", true ) -- установить, что игрок п2 KB (79 words) - 12:01, 8 June 2022
- setElementData(source, "joinTime", datetime)3 KB (358 words) - 10:24, 19 July 2010
- e.g. setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default10 KB (1,343 words) - 11:38, 5 November 2018
- return setElementData ( thePlayer, key, ( getElementData( thePlayer, tonumber( key ) ) - tonumber2 KB (231 words) - 20:47, 1 April 2023
- setElementData ( claymoreCol, "object", claymoreObject ) -- store the object o setElementData ( claymoreCol, "creatorPlayer", creator ) -- store the person w5 KB (689 words) - 18:11, 17 November 2021
- ...ć ustawiając argument '''synchronize''' na ''false'' przy użyciu funkcji [[setElementData]]. ...ając jako argument ''synchronize'' wartość ''false'' przy ustawianiu jej [[setElementData]]. Wówczas taka element data dostępna jest tylko po tej stronie gdzie zos11 KB (1,464 words) - 18:32, 12 September 2024
- setElementData(localPlayer, 'fingerprint', num)3 KB (285 words) - 14:31, 21 November 2023
- setElementData ( element, "object", object )3 KB (300 words) - 20:25, 11 September 2021