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  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added dynamic ped ID allocating using [[engineRequestModel]] and [[engineFreeModel]] ([https:
    20 KB (2,461 words) - 14:50, 1 October 2021
  • * [[Ped]]s {{DGS 3D Image Functions}}
    3 KB (388 words) - 02:18, 12 August 2022
  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
    3 KB (449 words) - 18:21, 23 December 2014
  • * '''40''' new functions ==== 19 New Functions ====
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ==== New Functions ==== * Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRota
    13 KB (1,667 words) - 08:55, 4 November 2017
  • * Made GUI-functions accept vectors * Added logging a warning when some functions are used on non-joined players (e.g. when called from [[onPlayerConnect]])
    5 KB (566 words) - 19:40, 29 December 2022
  • ...gy osztály. A helyes használat: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> ez így nem helyes: <syntaxhighlight lang="lua">destroyE ...rajtuk, de néhányat közülök megemlítettem) a funkciók listájának "Element functions" részében, de viszont destroyElement()-et használhat rajtuk.
    10 KB (1,735 words) - 08:16, 27 February 2020
  • Skins that may be used as [[player]] or [[ped]] models. == Related Functions ==
    3 KB (143 words) - 01:15, 29 June 2023
  • *'''Target''' argument valid elements are: [[player]], [[ped]], [[vehicle]] and [[object]]. {{Client projectile functions}}
    4 KB (443 words) - 14:01, 26 July 2024
  • ...finds. The entities are processed by their '''type''' (building, vehicle, ped, object, dummy), their '''effective position''' (underwater, on ground, on/ ...ve fix for the whole GTA:SA scene. The issues can be combated in [[MTA:Eir/functions/engineSetWorldRenderMode|multiple ways]]. The '''meshlocal_alphafix''' meth
    3 KB (520 words) - 03:48, 22 July 2016
  • === New Functions === * Added ped pixel shaders
    7 KB (886 words) - 09:40, 29 September 2014
  • This example creates a text on a random ped in the Grove street. {{Useful Functions}}
    4 KB (566 words) - 22:13, 23 May 2020
  • This example creates an image on a random ped in the Grove street. {{Useful Functions}}
    4 KB (593 words) - 16:18, 21 July 2023
  • ...fy and disable mods on such skins, or any resource manipulating clothes or ped accesoires. ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions).
    12 KB (1,793 words) - 11:00, 13 July 2024
  • * You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at [[setElementBonePositio * Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * [[Ped]]s {{Element functions}}
    4 KB (587 words) - 19:46, 15 April 2021
  • ...r representing the part of the element hit if hitElement is a vehicle or a ped/player, ''0'' otherwise. **For a ped/player, piece represents the body part hit:
    9 KB (1,220 words) - 23:00, 8 June 2024
  • ...nd readability. This is a list of [[Server_Scripting_Functions|server-side functions]]. ==Ped==
    22 KB (1,523 words) - 05:29, 6 November 2023
  • * [[RU/Element/Ped|Педы]] {{RU/Element functions}}
    7 KB (258 words) - 19:44, 15 April 2021
  • * Added world properties (time cycle and weather related features) with new functions: [[setWorldProperty]], [[getWorldProperty]], [[resetWorldProperty]] ([https * Added file-system related functions (list files and folders in directories) ([https://github.com/multitheftauto
    43 KB (6,269 words) - 13:25, 2 August 2024
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