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- {{See also/Server event|Marker events}}1 KB (129 words) - 13:48, 24 February 2021
- {{See also/Server event|Element events}}1 KB (146 words) - 02:56, 27 September 2018
- {{See also/Server event|Vehicle events}}1 KB (143 words) - 03:06, 27 September 2018
- {{See also/Server event|Player events}}1 KB (149 words) - 03:03, 27 September 2018
- {{See also/Server event|Resource events}}1 KB (174 words) - 14:02, 2 June 2021
- {{RU/See also/Server event|RU/Player events|События игрока}}1 KB (65 words) - 13:44, 5 December 2017
- ===Client player events===986 bytes (118 words) - 03:21, 20 January 2015
- ===Client player events===1 KB (145 words) - 06:56, 28 June 2012
- {{See also/Server event|Server events}}1 KB (150 words) - 07:36, 2 November 2021
- ...nts, it can generate a lot of network traffic and be heavy on performance. Events are much more efficient for sending data from a client to the server only, ...of element data should be discouraged where your goal can be achieved with events like above, and [[table|tables]] for storing and retrieving data.6 KB (874 words) - 19:10, 10 June 2023
- ===Client other events===1 KB (135 words) - 21:03, 23 September 2021
- {{See also/Server event|Player events}}1 KB (174 words) - 13:14, 25 January 2024
- {{See also/Server event|Player events}}1 KB (141 words) - 03:01, 27 September 2018
- ===Client ped events===1 KB (133 words) - 21:01, 23 September 2021
- ===Client ped events===1 KB (150 words) - 22:24, 24 June 2019
- ...bled GUI element can't be used, gets a gray aspect and doesn't receive any events.1 KB (139 words) - 13:49, 14 May 2019
- {{See also/Server event|Account events}}1 KB (151 words) - 02:50, 27 September 2018
- {{See also/Server event|Colshape events}}1 KB (161 words) - 02:55, 27 September 2018
- ===DGS events===999 bytes (142 words) - 13:43, 20 January 2018
- {{See also/Server event|Player events}}1 KB (173 words) - 03:02, 27 September 2018