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  • The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • ...tData:''' The post data passed to the website. Its content type can be any type (e.g. JSON) if urlEncoded is set to ''false'' ...''true'', it will be available f.e. in PHP's $_POST variable (the content type is: ''application/x-www-form-urlencoded'')
    2 KB (345 words) - 14:40, 21 December 2020
  • Returns a dgs-dxquad element (dgs Type)/ shader (element Type) if succeed, ''false'' otherwise
    2 KB (214 words) - 07:51, 5 May 2024
  • ...t of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...s the tag name in the .map file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]
    6 KB (853 words) - 15:29, 2 January 2026
  • This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). *'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]].
    2 KB (218 words) - 08:46, 4 November 2020
  • Nil is a type with a single value, ''nil'', whose main property is to be different from a
    469 bytes (83 words) - 16:45, 17 April 2021
  • The element type of this class is '''"gui-checkbox"'''.
    377 bytes (53 words) - 18:00, 14 April 2021
  • ...the argument's name as in the argument list above, NOT the argument's data type --> --retreive the element type
    3 KB (352 words) - 18:23, 16 April 2021
  • The element type of this class is '''"gui-combobox"'''.
    409 bytes (60 words) - 18:05, 14 April 2021
  • This function destroys all created powerups of a certain type (class).
    651 bytes (74 words) - 20:57, 23 January 2012
  • The element type of this class is '''"light"'''.}} <light posX="" posY="" posZ="" type="" radius="" color="" dirX="" dirY="" dirZ="" shadows="" />
    2 KB (242 words) - 18:36, 15 April 2021
  • The element type of this class is '''"gui-window"'''.
    481 bytes (75 words) - 19:10, 14 April 2021
  • This function is used to remove the current clothes of a certain type on a [[player]]. It will remove them if the clothesTexture and clothesModel *'''clothesType''': A integer representing the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]].
    2 KB (227 words) - 09:09, 4 November 2020
  • ...to make use of the full power of C#. This includes but is not limited to: type safety, inheritance, multithreading and async/await.
    519 bytes (84 words) - 13:14, 29 September 2024
  • ...mber") or (type (posY) ~= "number") or (type (startAngle) ~= "number") or (type (amount) ~= "number") then anglesPerLine = type (anglesPerLine) == "number" and anglesPerLine or 1
    5 KB (715 words) - 05:35, 3 March 2023
  • ...gument @'engineGetCOLsFromLibrary' expected a string at argument 1, got "..type(file))
    2 KB (228 words) - 07:50, 27 March 2021
  • * '''theType''': This is an integer representing the type of pickup, representing the following types: ...[Weapon|weapon ID]] of the weapon pickup. When used with the weapon pickup type set, the ammo parameter can be used.
    3 KB (475 words) - 19:32, 21 May 2023
  • if ( type( posX ) ~= "number" ) or ( type( posY ) ~= "number" ) then radius = type( radius ) == "number" and radius or 50
    7 KB (995 words) - 18:06, 17 January 2018
  • This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel ar *'''clothesType''': the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]].
    2 KB (239 words) - 20:56, 20 February 2021
  • *'''value:''' The value to set the setting to. This can be any Lua data type, except for functions, most userdata (only [[resource]]s can't be stored) a function setAclRights(playerElement, commandName, acl, value, type)
    2 KB (286 words) - 18:42, 12 October 2020
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