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  • [[File:Armor.png|thumb|Armor bar on the hud]] *'''armor''': the amount of armor you want to set on the ped. Valid values are from 0 to 100.
    2 KB (268 words) - 15:32, 7 November 2024
  • ...shift, the [https://en.wikipedia.org/wiki/Sign_bit sign bit] is shifted in on the left, thus preserving the sign of the operand. *'''value:''' The value you want to perform the arithmetic shift on.
    2 KB (273 words) - 01:10, 22 February 2016
  • This function activates or deactivates the nitro on the specified [[vehicle]], like if a player pressed the button for activati *'''theVehicle''' The [[vehicle]] to activate or deactivate the nitro on.
    1 KB (171 words) - 17:10, 7 November 2024
  • *'''objects:''' if you want the camera to clip on objects. *'''vehicles:''' if you want the camera to clip on vehicles.
    1 KB (144 words) - 07:24, 17 October 2018
  • ...le creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.
    1 KB (138 words) - 11:12, 20 March 2019
  • * Make more funny things on MTA:SA.
    195 bytes (37 words) - 12:18, 22 July 2012
  • To access this function you need to have the resource running on your server.}} ...per deletion you need to pass the same booleans / securityLevel as you did on xmlSaveData.'''<br>
    4 KB (546 words) - 16:36, 13 September 2019
  • ...le creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.
    1 KB (138 words) - 11:12, 20 March 2019
  • * '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). More info on primitives may be found on [https://msdn.microsoft.com/en-us/library/windows/desktop/bb147291(v=vs.85)
    3 KB (380 words) - 17:13, 26 October 2018
  • 'darkmode-turn-on-label': 'Dark mode', 'darkmode-turn-on-tooltip': 'Turn dark mode on',
    4 KB (510 words) - 22:38, 16 January 2022
  • ...hange the state of one of the six panels vehicle's can have. When executed on the server-side resources, the damage will be synched for all players, wher ...0 being undamaged and 3 being very damaged. How this is manifested depends on the panel and the vehicle.
    2 KB (264 words) - 22:29, 6 April 2018
  • By default, Streaming GC on demand is disabled. Returns '''true''' if a Streaming garbage collector run is performed on node shortage, '''false''' otherwise.
    2 KB (175 words) - 08:16, 28 September 2023
  • ...function enables you to safely read the contents of a meta.xml-listed file on both client and server. ...only if verification was disabled or if the checksum comparison succeeded. On failure, this function returns ''nil''.
    2 KB (277 words) - 05:24, 19 October 2024
  • ...y sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is sent straight away to the server, a ...key sync. This is in case the movement interpreted by the key sync system on remote clients has introduced any errors.
    2 KB (352 words) - 12:11, 19 April 2024
  • On success: [[table]] for '''all''', 3 [[float|floats]] for '''center_of_mass' On failure: ''false''
    1 KB (165 words) - 07:50, 28 October 2021
  • ...d level. The wanted level is indicated by the amount of stars a player has on the GTA HUD. [[File:Stars.png|thumb|Wanted level indicator on hud]]
    1 KB (167 words) - 22:44, 6 September 2024
  • The functions as follows are based on this property. If you are using dgs animation library, you'd better turn this on.
    4 KB (596 words) - 09:01, 14 June 2022
  • ...not, post a new discussion message here with the reason why you should be on it and '''sign it'''. You can add a new topic with the "+" button above.
    218 bytes (43 words) - 19:00, 20 December 2011
  • Returns ''true'' if caps lock is toggled (on), ''false'' otherwise.
    403 bytes (39 words) - 17:32, 7 November 2024
  • The team class represents player teams. Players on the same team can use team features such as teamchat or friendly fire. ...nal connection rather than a change in element hierarchy. To perform logic on all the players of a team you have to use the [[getPlayersInTeam]] function
    1 KB (178 words) - 15:39, 11 September 2024
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