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- ...t of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...s the tag name in the .map file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]6 KB (853 words) - 15:29, 2 January 2026
- This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). *'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]].2 KB (218 words) - 08:46, 4 November 2020
- Nil is a type with a single value, ''nil'', whose main property is to be different from a469 bytes (83 words) - 16:45, 17 April 2021
- The element type of this class is '''"gui-checkbox"'''.377 bytes (53 words) - 18:00, 14 April 2021
- ...the argument's name as in the argument list above, NOT the argument's data type --> --retreive the element type3 KB (352 words) - 18:23, 16 April 2021
- The element type of this class is '''"gui-combobox"'''.409 bytes (60 words) - 18:05, 14 April 2021
- This function destroys all created powerups of a certain type (class).651 bytes (74 words) - 20:57, 23 January 2012
- The element type of this class is '''"light"'''.}} <light posX="" posY="" posZ="" type="" radius="" color="" dirX="" dirY="" dirZ="" shadows="" />2 KB (242 words) - 18:36, 15 April 2021
- The element type of this class is '''"gui-window"'''.481 bytes (75 words) - 19:10, 14 April 2021
- This function is used to remove the current clothes of a certain type on a [[player]]. It will remove them if the clothesTexture and clothesModel *'''clothesType''': A integer representing the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]].2 KB (227 words) - 09:09, 4 November 2020
- ...to make use of the full power of C#. This includes but is not limited to: type safety, inheritance, multithreading and async/await.519 bytes (84 words) - 13:14, 29 September 2024
- ...mber") or (type (posY) ~= "number") or (type (startAngle) ~= "number") or (type (amount) ~= "number") then anglesPerLine = type (anglesPerLine) == "number" and anglesPerLine or 15 KB (715 words) - 05:35, 3 March 2023
- ...gument @'engineGetCOLsFromLibrary' expected a string at argument 1, got "..type(file))2 KB (228 words) - 07:50, 27 March 2021
- * '''theType''': This is an integer representing the type of pickup, representing the following types: ...[Weapon|weapon ID]] of the weapon pickup. When used with the weapon pickup type set, the ammo parameter can be used.3 KB (475 words) - 19:32, 21 May 2023
- if ( type( posX ) ~= "number" ) or ( type( posY ) ~= "number" ) then radius = type( radius ) == "number" and radius or 507 KB (995 words) - 18:06, 17 January 2018
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel ar *'''clothesType''': the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]].2 KB (239 words) - 20:56, 20 February 2021
- *'''value:''' The value to set the setting to. This can be any Lua data type, except for functions, most userdata (only [[resource]]s can't be stored) a function setAclRights(playerElement, commandName, acl, value, type)2 KB (286 words) - 18:42, 12 October 2020
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel ar *'''clothesType''': the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]].2 KB (240 words) - 17:42, 22 December 2018
- This example Sends out the serverPort when you type: /serverport620 bytes (64 words) - 14:49, 16 December 2014
- ...GS_ComponentSelector.png|350px|thumb|Component Selector in different color type and color attribute]] *'''colorType''': The color type. Available values are as follows:5 KB (573 words) - 18:27, 29 March 2022