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  • * Synced and controllable vehicle variants ==Client==
    3 KB (300 words) - 07:47, 29 September 2014
  • {{Client event}} ===Client element events===
    1 KB (166 words) - 16:46, 19 June 2021
  • ...mple you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client event}} vehicle killer
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event is called when a vehicle weapon hits an element or the world.
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client event}} vehicle killer
    1 KB (150 words) - 03:27, 20 January 2015
  • === Client === ==== New Events ====
    3 KB (372 words) - 16:07, 7 September 2018
  • {{Client event}} ...ancel player emitted sounds in this event, because when you cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
    2 KB (339 words) - 21:03, 5 April 2020
  • ==Client== ===New Events===
    2 KB (258 words) - 18:58, 21 February 2021
  • {{Client event}} ...explosion is from a [[vehicle]] the source is the [[player]] who syncs the vehicle.
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Client event}} The source of this event is the vehicle who shot the water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei This example check if the clicked element is a vehicle. If is, then repairs it.
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client event}} This event is triggered when a vehicle is damaged.
    3 KB (382 words) - 13:51, 28 November 2019
  • === Client === ==== New Events ====
    4 KB (511 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to stop the automatic internal handling of events, for example this can be used to prevent an item being given to a player wh
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event is triggered whenever the local player starts doing a vehicle stunt.
    1 KB (130 words) - 07:58, 16 September 2021
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