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  • {{PL/Client event}}
    1 KB (132 words) - 21:51, 21 July 2016
  • {{Client function}} -- Add an event handler to render the rectangle and text every frame
    1 KB (124 words) - 11:11, 30 August 2024
  • ...created, it triggers the public event, pumEvent_PowerupCreated on both the client and server.
    1 KB (161 words) - 20:57, 23 January 2012
  • {{Client function}} Returns ''true'' if the event occurred, otherwise it throws an error message and returns ''false''.
    1 KB (141 words) - 09:37, 30 June 2024
  • The [[event system#Event source|source]] of this event is the Zombie that is spawning The [[event system#Event source|source]] of this event is the zombie that died
    6 KB (224 words) - 22:37, 21 January 2015
  • {{PL/Client event}}
    1 KB (134 words) - 21:51, 21 July 2016
  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
    1 KB (133 words) - 09:57, 15 December 2023
  • {{PT-BR/Client event}} Este evento é acionado sempre que o client pressiona um botão no teclado ou mouse.
    2 KB (326 words) - 19:34, 19 March 2024
  • {{Client function}} ...r ( "onClientGUIClick", getRootElement(), deleteTabOnClick ) -- add an event handler for clicks
    1 KB (158 words) - 11:51, 7 August 2019
  • {{Client function}} <section name="Example 1" class="client" show="true">
    2 KB (220 words) - 17:35, 4 May 2024
  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (169 words) - 11:02, 26 June 2014
  • {{Client function}} ...buttons, when click on them label changing visibility, and one button with event with checking visibility:
    1 KB (129 words) - 16:21, 28 July 2018
  • ...g it with a GUI alternative in this tutorial)''. We'll also take a look at client-side scripting. ...e GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder.
    16 KB (2,493 words) - 17:19, 20 June 2024
  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (179 words) - 07:08, 8 May 2017
  • {{Client function}} ...Handler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
    1 KB (140 words) - 11:44, 17 July 2021
  • Os manipuladores de eventos (também conhecidos como ''Event Handlers'') são funções simples que são chamadas sempre que aquele even ...ment retorna o elemento raíz, que é pai de todos os outros. Sendo assim, o Event Handler será chamado sempre que '''qualquer''' carro no mapa explodir, já
    10 KB (1,523 words) - 20:33, 21 February 2021
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    3 KB (383 words) - 16:27, 13 February 2015
  • {{PL/Client event}}
    1 KB (152 words) - 19:44, 21 July 2016
  • {{Client function}} --attach the function to the event handler
    1 KB (181 words) - 22:38, 3 May 2021
  • {{Client function}} ...Handler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
    1 KB (153 words) - 11:48, 17 July 2021
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