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- <section name="MTA 1.0.0 и ниже" class="server" show="false"> '''Заметка:''' Начиная с MTA 1.0.5, accounts.xml был убран и заменен sqlite.3 KB (82 words) - 03:05, 1 April 2016
- {{:MTA:Eir/FileSystem/namespace/functions}}661 bytes (83 words) - 23:10, 16 January 2022
- ...nction creates a FileSystem translator which is located entirely inside of MTA application memory, also known as RAM.843 bytes (103 words) - 03:54, 23 January 2022
- {{:MTA:Eir/FileSystem/file/functions}}570 bytes (83 words) - 23:46, 16 January 2022
- loadBrowserURL(source, "http://mtasa.com") -- load MTA:SA site821 bytes (102 words) - 11:01, 4 July 2020
- This function gets the player's localization setting as set in the MTA client. This is a list of all the language codes used in MTA in a table with the full name of the language.3 KB (428 words) - 11:56, 28 July 2023
- Com a chegada do MTA:SA {{padleft:|3|{{Current Version|full}}}}, uma poderosa e flexível interf ...odo Race são ilimitadas. A exemplo de aqueles já inclusos na instalação do MTA:SA, como o Traffic Sensor, que disponibiliza um HUD indicando os carros que7 KB (1,130 words) - 21:13, 21 February 2021
- ...directions in a 2D plane or 3D space. The classes of vectors available in MTA are:629 bytes (98 words) - 04:21, 5 September 2018
- ...GUI - but instead is built upon the existing dxDraw* functions provided by MTA. ...! You can use all the features documented here as though they were part of MTA itself.3 KB (408 words) - 20:46, 18 April 2020
- {{:MTA:Eir/FileSystem/namespace/functions}}576 bytes (74 words) - 08:26, 17 January 2022
- ...rn auch mit anderen Datentypen, wie zum Beispiel mit einem String oder mit MTA [[elements|Elemente]] indiziert werden.<br />1 KB (189 words) - 18:05, 21 February 2021
- ...every function the module provides and they do the echoing between IRC and MTA server. There are various functions and callbacks to manipulate their actio556 bytes (87 words) - 18:15, 29 July 2009
- local mtaLogo = dxCreateTexture("mta-logo.png") outputChatBox("MTA logo pixels is: "..dxGetTexturePixels(mtaLogo))2 KB (272 words) - 17:16, 7 November 2024
- ...руководство применимо к MTA 0.5r2 (обе GTA3:MTA и MTA:VC). Руководство для MTA:SA 1.x [[RU/Known_Issues_-_FAQ | здесь]]. Так как австралийские и немецкие EXE ненадежно работают с MTA, это не такая уж и большая проблема. Попро10 KB (292 words) - 23:51, 27 July 2012
- ==How HLSL Effect Files file integrate into MTA:SA== Effect Files usually contain several techniques, but for simplicity, MTA will only use the first technique that will run correctly on the clients ha11 KB (1,237 words) - 17:57, 8 April 2023
- ...and logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks''' and/or '''localized C++ implementations'''. This is the method MTA:BLUE developers use to provide features to the MTA runtime. When logic patterns have been analysed inside of the GTA:SA engine7 KB (1,072 words) - 03:48, 22 July 2016
- ...n version 0.5. Shoreside Vale has two things different from the other GTA3:MTA islands: the character selection screen, and jumping height is increased. W [[Category:MTA 0.5]]3 KB (530 words) - 11:35, 11 June 2023
- ...нґу, додати опис функцій скриптинга, напишіть довідку, або просто грайте у MTA і повідомте про помилки, які ви знайдете.14 KB (985 words) - 20:26, 23 April 2018
- if resetDiscordRichPresenceData() then -- we reset to default by MTA Application.1 KB (103 words) - 22:12, 11 October 2023
- ...функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденных багах на форум. [[File:Go-down.png|link=https://mtasa.com/]] ''' [https://mtasa.com/ Скачать Multi11 KB (831 words) - 22:27, 2 January 2022