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- {{Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler1 KB (171 words) - 03:40, 13 March 2019
- {{IT/Funzioni server client}} ...secondi che i pacchetti di dati impiegano per essere inviati dal server al client o viceversa.2 KB (244 words) - 08:37, 16 December 2011
- ...duction to Scripting the GUI|Previous tutorial]], all the GUI must be made client side. .../mods/deathmatch/resources/myserver/ directory, and create a folder named "client".16 KB (2,477 words) - 13:47, 8 November 2018
- {{DE/Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler1 KB (161 words) - 15:12, 4 July 2018
- {{Server client function}} ...e the pickup respawns in milliseconds ('''This parameter is ignored on the client!''')3 KB (475 words) - 19:32, 21 May 2023
- {{Client function}} <section name="Example" class="client" show="true">1 KB (183 words) - 13:27, 8 April 2020
- {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit1 KB (164 words) - 08:09, 4 November 2020
- {{Server client function}} addEventHandler ( "onPlayerSpawn", root, bindLockOnSpawn ) -- add an event handler for onPlayerSpawn2 KB (189 words) - 07:51, 4 November 2020
- {{PL/Client event}}1 KB (166 words) - 22:09, 1 October 2016
- {{Client function}} ...er ( "onClientGUIClick", getRootElement(), moveToEndOnClick ) -- add an event handler for clicks1 KB (169 words) - 16:27, 13 February 2015
- {{Server client function}} <section name="Client" class="client" show="true">2 KB (256 words) - 12:07, 16 November 2011
- {{Client function}} addEventHandler ( "onClientGUIClick", root, moveToEndOnClick ) -- add an event handler for clicks1 KB (178 words) - 07:14, 17 May 2023
- {{Client function}} ...e called '''guiRoot''', and each resource has one of these. You can attach event handlers to this element to easily capture events that originate from your1 KB (183 words) - 21:12, 7 August 2018
- {{Server client function}} -- create a marker and add the function above to its onMarkerHit event2 KB (205 words) - 20:02, 12 September 2018
- * '''0''' new event === Client ===4 KB (524 words) - 11:51, 25 June 2023
- '''Example 1:''' This example outputs client logins to the server log. outputServerLog ( "Client " .. getPlayerName ( source ) .. " logged in as " .. getAccountName ( curre3 KB (300 words) - 22:35, 6 September 2024
- {{Client function}} This function gets - is Label has property of availability hover event. More at [[CustomLabel:setHoverable]].2 KB (172 words) - 09:07, 14 August 2018
- {{Client function}} ...the screen size. If ''false'', then the size and co-ordinates are based on client's resolution, accessible using [[guiGetScreenSize]].4 KB (553 words) - 08:11, 30 October 2023
- {{Client function}} ...gress bar to player's screen on client resource start and destroys it when client resource stops.2 KB (309 words) - 08:09, 30 October 2023
- {{Server client function}} This example prints the killer and body part to the chat on the wasted/kill event.2 KB (181 words) - 21:42, 17 September 2018