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  • *'''alpha:''' The amount of alpha in the text item's color (0 - 255). Alpha decides transparency where 255 is opaque and 0 is transparent.
    1 KB (181 words) - 21:15, 29 October 2023
  • ...used for alpha testing. In the original world render mode, any pixel whose alpha value is below the alphaClamp value is cut away. Other world render modes b
    2 KB (280 words) - 19:20, 9 April 2014
  • ...ure and see how it works for you, if it is slow, consider using image with alpha and directX color tint instead. - vx89
    227 bytes (43 words) - 22:38, 2 March 2014
  • if ( red ~= 255 or green ~= 255 or blue ~= 255 or alpha ~= 255 ) then -- نتحقق إن القيم لا تساوي 255
    1 KB (64 words) - 10:09, 3 January 2014
  • ...erSetColor( element colorPicker [, int color1, int color2, int color3, int alpha, string colorType = "RGB" ] ) *'''alpha:''' This is the alpha color argument, doesn't depend on "colorType"
    2 KB (271 words) - 07:26, 4 October 2019
  • ...r of the specified marker by modifying the values for red, green, blue and alpha. *'''a:''' The amount of alpha in the final color (0 to 255).
    951 bytes (131 words) - 13:01, 10 October 2023
  • [int] SirenData[sirenPoint].Alpha ...(during bad visibility conditions): " .. sirenData[1].Alpha .. ", minimum alpha (during good visibility conditions): " .. sirenData[1].Min_Alpha .. ".", pl
    3 KB (291 words) - 10:35, 6 August 2015
  • ...idList, int rowIndex, int columnIndex, int red, int green, int blue [, int alpha = 255 ] ) * '''alpha:''' The amount of alpha in the color (0-255).
    2 KB (255 words) - 21:13, 7 November 2018
  • ...cuno. I valori sono, in ordine,''rosso'',''verde'',''azzurro'', e''alfa''. Alpha decide la trasparenza dove 255 è opaco e 0 è completamente trasparente. V red, green, blue, alpha = getBlipColor ( blipValue )
    2 KB (205 words) - 18:40, 3 August 2011
  • ...ch. The values are, in order, ''red'', ''green'', ''blue'', and ''alpha''. Alpha decides transparency where 255 is opaque and 0 is transparent. ''false'' is
    1 KB (156 words) - 21:15, 29 October 2023
  • ...le [[interpolateBetween]] could have been used directly to interpolate the alpha between 0 and 255 and then 255 and 0 but is example is just to illustrate t local alpha = fAnimationTime*255
    4 KB (502 words) - 17:44, 25 August 2019
  • *'''aAlpha:''' The amount of alpha (0-255). *'''bAlpha:''' The amount of alpha (0-255).
    1 KB (182 words) - 20:37, 23 September 2021
  • bool dgsLabelSetColor ( element theElement, int red, int green, int blue, int alpha ) *'''alpha:''' An integer specifying the amount of alpha (0 to 255).
    2 KB (287 words) - 19:15, 16 January 2021
  • ...', ''green'', ''blue'', ''alpha''), with a maximum value of 255 for each. Alpha decides transparency where 255 is opaque and 0 is transparent. Returns ''f
    1 KB (189 words) - 17:35, 26 November 2014
  • **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
    1 KB (193 words) - 13:21, 17 August 2018
  • {{OOP||[[element]]:getAlpha|alpha|setElementAlpha}} outputChatBox("* The player "..playerName.."'s alpha is "..getElementAlpha(getPlayerFromName(playerName)),player, 0, 255, 0, tru
    2 KB (104 words) - 11:46, 13 August 2016
  • ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Az objekt alpha-jának módosítása.
    2 KB (302 words) - 08:45, 15 April 2021
  • ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Altera o alpha.
    2 KB (243 words) - 17:35, 9 February 2020
  • ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Changes the object alpha.
    2 KB (255 words) - 17:31, 22 May 2024
  • Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel
    612 bytes (92 words) - 04:39, 22 May 2012
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