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- *'''alpha:''' The amount of alpha in the text item's color (0 - 255). Alpha decides transparency where 255 is opaque and 0 is transparent.1 KB (181 words) - 21:15, 29 October 2023
- ...used for alpha testing. In the original world render mode, any pixel whose alpha value is below the alphaClamp value is cut away. Other world render modes b2 KB (280 words) - 19:20, 9 April 2014
- ...ure and see how it works for you, if it is slow, consider using image with alpha and directX color tint instead. - vx89227 bytes (43 words) - 22:38, 2 March 2014
- if ( red ~= 255 or green ~= 255 or blue ~= 255 or alpha ~= 255 ) then -- نتحقق إن القيم لا تساوي 2551 KB (64 words) - 10:09, 3 January 2014
- ...erSetColor( element colorPicker [, int color1, int color2, int color3, int alpha, string colorType = "RGB" ] ) *'''alpha:''' This is the alpha color argument, doesn't depend on "colorType"2 KB (271 words) - 07:26, 4 October 2019
- ...r of the specified marker by modifying the values for red, green, blue and alpha. *'''a:''' The amount of alpha in the final color (0 to 255).951 bytes (131 words) - 13:01, 10 October 2023
- [int] SirenData[sirenPoint].Alpha ...(during bad visibility conditions): " .. sirenData[1].Alpha .. ", minimum alpha (during good visibility conditions): " .. sirenData[1].Min_Alpha .. ".", pl3 KB (291 words) - 10:35, 6 August 2015
- ...idList, int rowIndex, int columnIndex, int red, int green, int blue [, int alpha = 255 ] ) * '''alpha:''' The amount of alpha in the color (0-255).2 KB (255 words) - 21:13, 7 November 2018
- ...cuno. I valori sono, in ordine,''rosso'',''verde'',''azzurro'', e''alfa''. Alpha decide la trasparenza dove 255 è opaco e 0 è completamente trasparente. V red, green, blue, alpha = getBlipColor ( blipValue )2 KB (205 words) - 18:40, 3 August 2011
- ...ch. The values are, in order, ''red'', ''green'', ''blue'', and ''alpha''. Alpha decides transparency where 255 is opaque and 0 is transparent. ''false'' is1 KB (156 words) - 21:15, 29 October 2023
- ...le [[interpolateBetween]] could have been used directly to interpolate the alpha between 0 and 255 and then 255 and 0 but is example is just to illustrate t local alpha = fAnimationTime*2554 KB (502 words) - 17:44, 25 August 2019
- *'''aAlpha:''' The amount of alpha (0-255). *'''bAlpha:''' The amount of alpha (0-255).1 KB (182 words) - 20:37, 23 September 2021
- bool dgsLabelSetColor ( element theElement, int red, int green, int blue, int alpha ) *'''alpha:''' An integer specifying the amount of alpha (0 to 255).2 KB (287 words) - 19:15, 16 January 2021
- ...', ''green'', ''blue'', ''alpha''), with a maximum value of 255 for each. Alpha decides transparency where 255 is opaque and 0 is transparent. Returns ''f1 KB (189 words) - 17:35, 26 November 2014
- **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.1 KB (193 words) - 13:21, 17 August 2018
- {{OOP||[[element]]:getAlpha|alpha|setElementAlpha}} outputChatBox("* The player "..playerName.."'s alpha is "..getElementAlpha(getPlayerFromName(playerName)),player, 0, 255, 0, tru2 KB (104 words) - 11:46, 13 August 2016
- ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Az objekt alpha-jának módosítása.2 KB (302 words) - 08:45, 15 April 2021
- ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Altera o alpha.2 KB (243 words) - 17:35, 9 February 2020
- ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Changes the object alpha.2 KB (255 words) - 17:31, 22 May 2024
- Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel612 bytes (92 words) - 04:39, 22 May 2012