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This function is used to override the default color filtering values.

[[{{{image}}}|link=|]] Tip: Normally the game is adding these colors to a screen to simulate weather effects. Sometimes it can be important to disable these effects. You can get rid of the effects by calling this function with zero values.


bool setColorFilter ( int aRed, int aGreen, int aBlue, int aAlpha, int bRed, int bGreen, int bBlue, int bAlpha  )

Required Arguments

  • aRed: The amount of red (0-255).
  • aGreen: The amount of green (0-255).
  • aBlue: The amount of blue (0-255).
  • aAlpha: The amount of alpha (0-255).
  • bRed: The amount of red (0-255).
  • bGreen: The amount of green (0-255).
  • bBlue: The amount of blue (0-255).
  • bAlpha: The amount of alpha (0-255).


Returns true if the color filter was set, false otherwise.


This example lets any player disable the default color filtering:

function disableFilter ()
   setColorFilter (0, 0, 0, 0, 0, 0, 0, 0)

addCommandHandler ("disablecolorfilter", disableFilter) -- Add the command


Minimum server version n/a
Minimum client version 1.5.8-9.20718

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20718" />

See Also