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  • it contains: if you are low on players it can work fine,but more players will lag your server
    3 KB (505 words) - 13:13, 2 December 2013
  • ...be faded in or out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color. * '''timeToFade:''' The number of seconds it should take to fade.
    3 KB (475 words) - 02:38, 3 February 2021
  • This example will prevent the stealthkill animation of the attacker as it occurs, something which is tricky to achieve (hence this example is extra u Note: you won't get this to work properly without timer and 'fake' animation. Lots of scripters have broken their backs over this.
    2 KB (247 words) - 08:14, 16 September 2021
  • ...be faded in or out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color. * '''timeToFade:''' The number of seconds it should take to fade. Any number less than 1 makes the fade instant.
    3 KB (532 words) - 13:36, 13 August 2018
  • ...rid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the chat box which column was dele --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • --Set a timer to change the window's visibility every 2 seconds, infinite times This example creates a dgs window with yes and no buttons and make it visible/invisible with the bindkey 'x'.
    2 KB (255 words) - 17:51, 13 January 2023
  • ...ents triggered on that element, it's parents (and their parents, etc.) and it's children (and their children). As such, an event handler attached to the ...element that the handler is being triggered on (i.e. the one you attached it to with addEventHandler).
    5 KB (918 words) - 01:27, 19 February 2019
  • ...scripts, this page should probably be changed later, depending how useful it is. ...n any map file entry, MTA automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information pro
    5 KB (744 words) - 07:07, 4 November 2020
  • ...outside Francis International Airport. Get in it. Once you hit 50MPH, the timer starts. You must maintain a speed of at least 50MPH, otherwise the bus will ...player GTAIII. You must jack a '''Securicar''' from the airport and bring it to a selected location.
    3 KB (530 words) - 11:35, 11 June 2023
  • -- défini un timer pour afficher un message (le timer peut très bien éxécuter une fonction) -- stocke l'id du timer dans un tableau en utilisant le joueur (''player'') comme index/case.
    17 KB (2,614 words) - 12:11, 29 September 2014
  • ...object" individually. Instead of having to call a function and referencing it inside the call, you actually call the function INSIDE the class. ...I say ''object'', I don't mean [[createObject]] (unless I actually mention it), but to make things clearer I will avoid mentioning physical objects as I
    9 KB (1,385 words) - 05:52, 6 November 2023
  • ...camera object at a specified location in the game world. It then sets up a timer to check the speed of all vehicles in the game every second. If a vehicle i
    4 KB (405 words) - 21:54, 26 November 2023
  • -- set a timer to output a message (could as well execute another function) -- store the timer id in a table, using the player as index
    20 KB (3,265 words) - 20:25, 21 February 2021
  • It uses a custom flag in the effect file to generate [https://en.wikipedia.org Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight.
    10 KB (1,581 words) - 18:51, 25 March 2021
  • Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M oraz PLS. setTimer( destroyElement, 30*1000, 1, radio ) -- tworzymy również timer, który po 30 sekundach wyłączy radio
    3 KB (396 words) - 14:59, 14 August 2018
  • -- criamos um timer para escrever uma mensagem (pode também ativar uma função) -- destrua o timer quando o jogador sair do colshape
    19 KB (2,912 words) - 20:16, 28 February 2019
  • -- this turns on wordwrap so if your text goes over the edge of the label, it will wrap around and start a new line automatically -- this means it will only trigger when its own resource is started
    17 KB (2,784 words) - 12:50, 13 May 2019
  • * Remember that 99% of the time it's a bug in your script, not an MTA bug! Don't report something to GitHub Is ...he long run as you'll spend less time being confused when you come back to it in a weeks time to debug a problem.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • -- if its a digit or * or #, then append it to the end of the display ...ur text) to change the text on the display, or updateDisplay(nil) to clear it.
    16 KB (2,326 words) - 12:03, 26 November 2018
  • ...item to scroll along the bottom of the screen, updating the news text once it has scrolled beyond the edge of the screen. -- also make it half the height of the gridlist, as half of the gridlist is off the bottom
    18 KB (2,936 words) - 22:39, 5 November 2018
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