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- *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]] ===World sound functions===2 KB (339 words) - 21:03, 5 April 2020
- Use it once every frame just like other dxDraw functions *'''thePhysics:''' physics world599 bytes (66 words) - 14:35, 9 February 2020
- ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the *'''worldX, worldY, worldZ:''' the 3D in-game world coordinates that the cursor is pointing at.2 KB (251 words) - 05:58, 12 July 2023
- ==Main Functions== The maximum visible distance in the world.3 KB (404 words) - 06:52, 21 March 2022
- MyButton = DGS:dgsCreateButton(0.477,0.8268,0.1946,0.0784,"Hello World!",true,MyGuiWindow) -- Creates a button in your dgs window</syntaxhighlight ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==1 KB (164 words) - 21:11, 3 May 2021
- {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- local input = "Hello World" print( joined ) -- Hello World2 KB (215 words) - 18:21, 15 February 2016
- ...o world!", 0.5, 0.5 ) -- create a new textitem in the middle saying "Hello world" {{Text functions}}1 KB (180 words) - 21:14, 29 October 2023
- ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso {{Client world functions}}1 KB (212 words) - 20:25, 27 November 2014
- {{World functions}}574 bytes (70 words) - 15:49, 26 August 2016
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021
- The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoints. I ==Related scripting functions==1 KB (164 words) - 09:51, 15 April 2021
- Dimensions are a way of separating parts of the game world from each other. Each dimension can contain any element, and elements are o ==Relevant scripting functions==951 bytes (151 words) - 21:36, 28 April 2020
- This function finds the shortest path between 2 points in the world. ===Functions===1 KB (121 words) - 18:21, 3 February 2022
- This function reset the water color of the GTA world to default. {{Client water functions}}634 bytes (69 words) - 14:30, 7 August 2016
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (185 words) - 18:50, 15 April 2021
- {{World functions}}726 bytes (84 words) - 08:05, 16 September 2021
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''3 KB (436 words) - 00:36, 3 January 2022
- {{Client world functions}}593 bytes (72 words) - 22:48, 21 December 2018
- ...odule provides ability to find the shortest path between two points in the world. ===Functions===2 KB (216 words) - 16:08, 4 February 2022