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  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoints. I ==Related scripting functions==
    1 KB (164 words) - 09:51, 15 April 2021
  • Dimensions are a way of separating parts of the game world from each other. Each dimension can contain any element, and elements are o ==Relevant scripting functions==
    951 bytes (151 words) - 21:36, 28 April 2020
  • This function finds the shortest path between 2 points in the world. ===Functions===
    1 KB (121 words) - 18:21, 3 February 2022
  • This function reset the water color of the GTA world to default. {{Client water functions}}
    634 bytes (69 words) - 14:30, 7 August 2016
  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • {{World functions}}
    726 bytes (84 words) - 08:05, 16 September 2021
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • {{Client world functions}}
    593 bytes (72 words) - 22:48, 21 December 2018
  • ...odule provides ability to find the shortest path between two points in the world. ===Functions===
    2 KB (216 words) - 16:08, 4 February 2022
  • ...esents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities moving thr ==Related scripting functions==
    2 KB (184 words) - 09:58, 15 April 2021
  • {{World functions}}
    646 bytes (71 words) - 20:37, 23 September 2021
  • {{Client world functions}}
    753 bytes (76 words) - 02:19, 23 July 2018
  • local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true ) ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
    1 KB (189 words) - 21:20, 3 May 2021
  • {{World functions}}
    699 bytes (82 words) - 22:13, 10 January 2015
  • Checks if a special world property (cheat) is enabled or not. {{Shared world functions}}
    2 KB (197 words) - 08:34, 9 September 2023
  • MyButton = DGS:dgsCreateButton(0.477,0.8268,0.1946,0.0784,"Hello World!",true,MyGuiWindow) -- Creates a button in your dgs window</syntaxhighlight ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
    2 KB (192 words) - 21:12, 3 May 2021
  • local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true ) ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
    1 KB (199 words) - 21:19, 3 May 2021
  • {{World functions}}
    573 bytes (70 words) - 19:26, 14 March 2011
  • {{World functions}}
    563 bytes (70 words) - 19:05, 14 March 2011
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